- Arturo Aguilar
- cloth and hair technical director
- Andrew Anderson
- cloth and hair technical director: SPI
- Grant Anderson
- stereoscopic supervisor (as Grant Madden Anderson)
- Jesse Andrewartha
- rendering technical director
- John Allan Armstrong
- cloth and hair technical director
- Leslie Baker
- lighting & compositing artist
- Nicholas Bali
- systems engineer
- Michael Ball
- software engineer
- Hector Barrera
- systems engineer (as Hector D. Barrera)
- Lynn Basas
- lead lighting artist
- James Battersby
- 3d visual development artist
- Jean-Paul Beaulieu
- lighting & compositing artist
- Sebastien Beaulieu
- Senior technical director
- Dana Belben
- cloth and hair coordinator
- Chad Belteau
- lighting & compositing artist
- Dimitre Berberov
- effects animator
- John Bevelheimer
- matte painter
- Milan Bhatt
- production services technician (as Milan C. Bhatt)
- Steven Blakey
- effects animator (as Steve Blakey)
- David Bleich
- matte painting supervisor (as Dave Bleich) / visual development artist (as Dave Bleich)
- Douglas Bloom
- effects animator
- Jorge Bobadilla Jr.
- lighting & compositing artist
- Chris Bolwyn
- cloth and hair technical director
- Corey Bolwyn
- cloth and hair technical director
- Katherine Bouglai
- effects animator
- Solomon Boulos
- rendering consultant
- Kenneth Brain
- lighting & compositing artist
- Rob Bredow
- visual effects supervisor
- Billy Brooks
- lighting & compositing artist
- Robert Brophy
- systems engineer
- Ronn Brown
- environment artist / senior matte painter
- Samantha N. Brown
- training & artist development
- Armin Bruderlin
- software supervisor
- Christopher Burdorf
- software engineer
- John Butiu
- 3d visual development artist (as John Arvin Castillo Butiu)
- Stephen Candell
- character setup lead
- Brian Casper
- hair lead
- Oscar G. Castillo
- cloth lead (as Oscar Castillo)
- Joseph Cavanaugh
- effects animator
- Fabrice Ceugniet
- character pipeline technical director
- Matthew Chambers
- rendering queuing system developer (as Matt Chambers)
- Kee Chang
- animation support technical director
- Joshua Chapel
- lighting & compositing artist
- Laurent Charbonnel
- shader lead
- François Chardavoine
- software engineer (as Francois Chardavoine)
- Alan Chen
- look development artist (as Alan Zhongnan Chen)
- Jack Cheng
- animation support technical director (as Jack Shao Cheng)
- Sarah Cho
- production services technician
- Jong Jin Choi
- lighting & compositing artist
- Brian M. Cohen
- production services technician
- Moti Cohen
- software lead
- D. Wallace Colvard
- lighting & compositing artist
- Zachary Connolly
- development specialist
- Matt Cordner
- effects animator
- Nicolle Cornute
- texture painter (as Nicolle Cornute Sutton)
- J.C. Cornwell
- training & artist development
- Murilo Coutinho
- principle cloth dynamics engineer
- Garrett Cox
- systems administrator
- Robert W. Crain
- lead lighting artist
- Jennifer Cranfill
- systems engineer
- Sumit Das
- character pipeline technical director
- Alan Davidson
- 3D stereo pipeline supervisor
- David R. Davies
- effects animation lead
- Marc-Andre Davignon
- software engineer
- Brian C. Davis
- effects animator
- Gerardo De La Cruz
- systems engineer
- Jesus De Santiago
- effects animation coordinator
- Surya Denduluri
- systems engineer
- Ross DeYoung
- effects animator
- Joe DiCesare
- texture painter (as Joseph DiCesare)
- Joseph DiLallo
- character setup technical director
- Danny Dimian
- cg supervisor
- Bruce Dobrin
- systems engineer
- Bill Dorais
- lighting & compositing artist
- Daniel Dorman
- systems administrator
- Jason Doss
- character setup technical director
- Steven Dugaro
- pipeline td (as Steven Peter Dugaro)
- Stirling Duguid
- cg supervisor (as R. Stirling Duguid)
- Jeffrey Edwards
- cloth and hair technical director
- Rob Engle
- additional stereoscopic supervisor
- Kent Estep
- effects animator
- Edwin Fabros
- texture painter
- Marcos Fajardo
- rendering engineer
- Craig Feifarek
- lighting & compositing artist
- James Fetter
- lighting & compositing artist
- Mark Fickett
- software engineer
- Michael Ford
- cg supervisor
- Kristy Lynn Fortier
- effects animation coordinator
- Tyler Franks
- systems administrator
- Martin Furness
- cloth and hair technical director
- Henrik Fält
- effects animator
- Gregory Galliani
- lead environmental modeler (as Greg Galliani)
- Tad A. Gielow
- software supervisor (as Tad Gielow)
- Matt Giovingo
- lighting & compositing artist
- Sean Goldman
- stereoscopic lighting artist (as Sean Joel Goldman)
- Allen Gonzales
- matte painter
- Juan Gonzalez
- final layout artist
- Amy R. Gordon
- layout coordinator
- David Gordon
- software engineer (as David R. Gordon)
- Dipankar Goswamy
- effects animator
- Ron Gress
- matte painter
- Stephen Gressak
- character setup technical director
- Larry Gritz
- rendering scientist
- John Grotelueschen
- production services technician
- Brian Hall
- software supervisor
- Yasser Hamed
- shader
- Taigne Hammock
- resource administrator
- Jim Harnish
- production services technician
- Cody Harrington
- effects animator
- T.C. Harrison
- production infrastructure
- Matthew Hausman
- effects animation supervisor (as Matt Hausman)
- Mel Hayes II
- production services technician (as Melvin L. Hayes II)
- Marcel Hemingway
- lighting & compositing artist (as Marcel Orlandus Hemingway)
- Karl Herbst
- cg supervisor (as Karl Edward Herbst)
- Rory Hinnen
- lighting & compositing artist
- Stewart Hoffman
- systems engineer
- Andrew Hofman
- effects animator
- Thomas Hollier
- lighting & compositing artist
- Ki Jong Hong
- environmental modeler
- Carl Hooper
- effects animation supervisor
- Amy Hronek
- pipeline td
- Benjamin Min Huang
- lighting & compositing artist / texture painter (as Benjamin-Min Huang)
- John Hughes
- effects animator
- Rod Ibanez
- cloth and hair supervisor (as Rodrigo Ibanez) / lighting & compositing artist (as Rodrigo Ibanez)
- Junko Igarashi
- software engineer (as Junko V. Igarashi)
- Nick Ilyin
- effects animator
- Benjamin Jacobe
- systems engineer (as Ben Jacobe)
- Aaron James McComas
- effects animator
- Adriana Jaroszewicz
- training & artist development
- Matt S. Johnson
- cloth and hair technical director
- Creola N. Jones
- systems administrator (as Creola Nickolette Jones)
- Nori Kaneko
- motion graphics / texture paint lead
- Marcos Caleb Kang
- character modeler
- Moon-Jung Kang
- lead character modeler
- Brian Keeney
- pipeline producer
- Blaine Kennison
- lighting & compositing artist
- Kevin Kim
- systems engineer
- Khi-Hyun Kim
- effects animator
- Marvin Kim
- modeling supervisor
- Seunghyuk Kim
- effects animator
- Olin Kimberly
- systems engineer
- Takumi Kimura
- lighting & compositing artist
- Tom Kluyskens
- effects animation lead
- Stephen Kowalski
- systems architect
- Keiko Koyama
- lighting apm
- Daniel Kramer
- digital effects supervisor
- Chris Kulla
- rendering engineer (as Christopher Kulla)
- Michael La Fave
- effects animator (as Michael Scott Lafave)
- Suzanne Labrie
- production infrastructure
- Dan Lake
- systems engineer
- Alex Lampila
- animation support technical director
- Mike Lasker
- lead lighting artist (as Michael Lasker) / look development artist (as Michael Lasker)
- Colin Laski
- effects animator
- Mike Laubach
- character setup technical director
- Nicola Lavender
- look development artist
- Steve LaVietes
- pipeline architect
- Claire Lawrence-Slater
- cloth and hair technical director
- Hae-Jeon Lee
- effects animator
- Jang Chol Lee
- matte painter (as Jang Lee)
- Richard S. Lee
- character modeler
- Carlos D. Lemus
- effects animator (as Carlos Donis Lemus)
- Bryan Lentenbrink
- animation support technical director
- Cottalango Leon
- software lead
- Tatchapon Lertwirojkul
- lighting & compositing artist
- Rene Limberger
- rendering pipeline supervisor
- Suzi Little
- cloth and hair technical director (as Suzi Polk Little)
- Richard Liukis
- lighting & compositing artist
- Christine Lo
- lighting & compositing artist
- Kieron Cheuk-Chi Lo
- lighting & compositing artist
- Franklin Londin
- effects animator
- Kimberly Lorang
- cloth and hair technical director
- Andrea Losch
- cloth and hair technical director
- Alejandro Lostaunau
- systems administrator
- Jason Madsen
- stereoscopic lighting artist
- Robert Malikian
- software engineer
- Lauren Matheson
- lead production services technician (as Lauren Jean Matheson Moreno)
- Richard Matsushita
- lighting & compositing artist (as Richard Hiroshi Matsushita)
- Shannon McGee
- lighting & compositing artist
- Jennifer McKnew
- matte painter
- John McLaughlin
- pipeline supervisor
- Cory McMahon
- effects animator
- Gustav Melich
- effects animator
- Lucas Miller
- software engineer
- Terence Mills
- systems administrator
- Stuart Mintz
- effects animator (as Stu Mintz)
- Sosh Mirsepassi
- software lead
- David Miya
- systems architect (as David Kohei Miya)
- Michael Montague
- animation support technical director
- Frank Mueller
- character setup technical director (as Frank Müller) / character setup technical director
- Michael Muir
- lead lighting artist / look development artist
- Enrique Munoz
- lighting & compositing artist
- Adil Mustafabekov
- matte painter
- Bruce Navsky
- software engineer
- Ashok Nayar
- production services technician
- Jarrod Nesbit
- lighting apm
- Linh Nguyen
- production services technician (as Linh Mai Nguyen Chan)
- Jordan O'Leary
- production services technician
- Christopher Oey
- systems administrator
- Maxx Okazaki
- environmental modeler
- Carolyn Oros
- character pipeline technical director
- Andrea Lackey Pace
- manager of production services and resources
- Cara Paul
- lighting & compositing artist
- Mylène Pepe
- pipeline td (as Mylene Pepe)
- Aaron Pfau
- character setup technical director
- Todd Pilger
- 3d visual development artist
- Jason Pomerantz
- digital artist: IMAX Version
- Steven Prawat
- training & artist development
- Eric Provan
- environmental modeler
- Martin Pélissier
- texture painter
- Winston Quitasol
- lighting & compositing artist
- Arun Ram-Mohan
- senior lighting & compositing artist
- Matthew George Rampias
- lighting & compositing artist
- Freshta Ramsey
- coordinator
- Dhasarath Ravindranath
- software engineer
- J. Robert Ray
- software lead
- Gregory Wade Reynolds
- effects animator
- Sam Richards
- pipeline architect
- Roman Robbins
- lighting & compositing artist
- James Salter
- software engineer
- Victor Schutz
- lighting & compositing artist
- Sande Scoredos
- training & artist development
- Brian D. Scott
- animation lead (as Brian Scott)
- Jeremy Selan
- color scientist
- Mathew Selby
- software engineer
- Priyes Shah
- look development artist
- Randy Sharp
- environmental modeler (as Randolph Sharp)
- Dan Sheerin
- pipeline td
- Yoosung Shin
- environmental modeler
- Scot Shinderman
- pipeline td
- Jason Simmons
- effects animator
- Ed Siomacco Jr.
- cloth and hair technical director (as Ed Siomacco)
- Joseph Slomka
- color pipeline engineer
- Carey Smith
- digital producer (as Carey Ann Smith)
- Douglas James Smith
- look development artist
- Geri Smith
- lighting artist
- Geo Snelling
- software engineer
- Laurent Solignac
- lighting & compositing artist
- Andrea Solis
- software engineer (as Andrea K. Solis)
- Jeremy Squires
- look development artist
- Brock J. Stearn
- senior lighting & compositing artist
- Clifford Stein
- rendering engineer
- Jason Stellwag
- cloth and hair technical director
- Paolo Suaya
- coordinator
- Jonathan Swartz
- lighting & compositing artist (as Jonathan S. Swartz)
- Kenji Sweeney
- lighting & compositing artist
- Leonardo Szew
- character pipeline lead
- Hector Dante Tantoco
- cloth and hair technical director (as H. Dante Tantoco)
- J. Todd Taylor
- character setup lead
- Peter Tieryas
- character setup technical director
- Pragya Tomar
- lighting and compositing artist
- Dave Tonnesen
- cloth and hair technical director (as David Tonnesen)
- Messrob Torikian
- rough layout artist
- Laurence Treweek
- shader
- Michael Trujillo
- systems engineer
- Ryan Tulloch
- stereoscopic lighting artist
- Carolyn Uy
- effects animator (as Carolyn A. Uy)
- Bert Van Brande
- additional computer graphics supervisor
- Theo Vandernoot
- effects animator
- Steven Vargas
- training & artist development
- Alberto Velez
- systems engineering supervisor
- Joe Viola
- production services technician
- Eric Warren
- character setup technical director
- Ying Wei
- software engineer
- John Welborn
- rendering queuing engineer (as John B. Welborn)
- Brian Everett Wells
- robot technician (as Brian Wells)
- Dan Weston
- software engineer
- Matt Wheeler
- lighting & compositing artist (as Matthew Thomas Wheeler)
- David Wiezer
- final layout artist
- Ken Williams
- systems engineer
- Scott Williams
- systems engineer
- Von Williams
- stereo layout artist
- Josh Wills
- software engineer
- Aaron Wilson
- effects animation lead
- Patrick Witting
- effects animation lead
- Brian Wong
- software engineer
- Matthew Kiyoshi Wong
- effects animator
- Sammy Wong
- rough layout artist
- Neil Yamamoto
- cloth and hair technical director
- Jaehyun Yoo
- effects animator (as Jae Yoo)
- Blair Zajac
- software supervisor
- Yueyue Zhang
- software engineer
- Terry Ziegelman
- lighting & compositing artist
- David S. Dunn
- character rigging (uncredited)
- Jesse Gregg
- compositor: end title sequence (uncredited) / effect artist: end title sequence (uncredited)
- Brian Hamblin
- editorial technical manager: SPI (uncredited)
- Mel Hayes II
- lighting and compositing technical director (uncredited)
- Todd Hemker
- compositor: title sequence (uncredited)
- Jang Chol Lee
- visual effects: texture/surfacing (uncredited)
- Robin A. Linn
- director of animation production (uncredited)
- Ivo Panayotov
- system administrator (uncredited)
- Robin Petersson
- senior modeler: SPI (uncredited)
- Aaron Pfau
- tech animator (uncredited)
- Richard Ramazinski
- compositor: end title sequence (uncredited) / technical director: end title sequence (uncredited)
- Vincent Serritella
- effects animation technical director (uncredited)
- Drew Solodzuk
- dmr editor (IMAX version) (uncredited)
- Hsin-i Tseng
- end title animator: duck studios (uncredited)
- George Vajna
- second assistant dmr editor (IMAX version) (uncredited)
- Mark Wendell
- senior lighting td (uncredited)