- Lia Abbate
- production infrastructure: Sony Pictures Animation
- Brian Adams
- lighting & compositing artist
- Jon Aghassian
- lighting & compositing artist
- Benjamin Aguillon
- lead lighting artist (as Ben Aguillon)
- Michael Alkan
- lighting & compositing artist (as Mike Ogun Alkan)
- Jesse Andrewartha
- shader pipeline td
- Jose Astacio
- rough layout artist (as José Enrique Astacio Jr.)
- Neil Atkins
- cloth & hair artist
- Kilian Aulenbacher
- matte painter
- Thai Bach
- lighting & compositing artist
- Nicholas Bali
- systems architect
- Michael Ball
- software engineer
- Yohan Bang
- modeler
- Alfredo R. Barcia
- lighting & compositing artist
- Lynn Basas
- lighting & compositing artist
- James Battersby
- look development artist
- Brooke Beane
- lighting & compositing artist
- Richard A.M. Bell
- lighting & compositing artist (as Richard Bell)
- Jeff Benjamin
- effects animator (as Jeffrey Benjamin)
- Rachael Katherine Bennett
- matte painter
- Jeffrey Bernstein
- cloth & hair artist
- John Bevelheimer
- texture painter
- Shane Birdsill
- development support
- Steven Blakey
- effects animator (as Steve Blakey)
- Brian Blasiak
- lighting & compositing artist
- Katherine Bouglai
- effects animator
- Tim Brade
- character pipeline td
- Tim Brandt
- look development artist (as Timothy Brandt)
- Rob Bredow
- chief technical officer
- Jared Brient
- lighting & compositing artist
- Nigel Broad
- effects animator
- Steven Browning
- modeler
- Armin Bruderlin
- software supervisor
- Alyssa Brule
- stereo layout artist
- Tom Bruno Jr.
- rough layout artist
- Christopher Burdorf
- software engineer
- Andrew Byrne
- effects animator (as Andy Byrne)
- Dan Camp
- cloth & hair artist (as Daniel Camp)
- Rosa Behrens Camp
- pst
- Simon Carlile
- lighting & compositing artist
- Joseph Cavanaugh
- effects animation lead
- Blandine Chanteur
- lighting & compositing artist
- Roger Chao
- lighting & compositing artist
- Joshua Chapel
- lighting & compositing artist
- François Chardavoine
- pipeline architect
- Alan Chen
- lead lighting artist (as Alan Zhongnan Chen)
- Arun P. Chidambaram
- lighting & compositing artist
- Joy Chung
- character and environment modeler / modeler
- Lester Chung
- lighting & compositing artist (as Lester James Chung)
- Benjamin Cinelli
- animator
- Patrick Clark
- software engineer
- Moti Cohen
- software supervisor
- Tim Coleman
- character setup td (as Timothy Coleman)
- Zachary Connolly
- development specialist
- Stefaan Contreras
- character pipeline td
- Alejandro Conty
- rendering engineer
- Katrina Conwright
- animator
- Simon Corbaux
- cloth & hair artist
- Bertrand Cordier
- lighting & compositing artist
- Nicolle Cornute
- texture painter (as Nicolle Cornute-Sutton)
- Dan Cortez
- effects animation coordinator
- Sean Corzo
- character pipeline td
- Thomas Cosolito
- pst
- Murilo Coutinho
- software lead
- Stéphane Couture
- rough layout artist (as Stephane Couture)
- Joseph Creswell
- lighting & compositing artist (as Joseph A. Creswell)
- Larry Danielle
- pst
- Sumit Das
- animation pipeline td
- Alan Davidson
- software engineer
- Marc-Andre Davignon
- software engineer (as Marc Andre Davignon)
- Gerardo De La Cruz
- systems engineer
- Trey DeCamp
- software engineer
- Surya Denduluri
- systems engineer (as Suri Denduluri)
- Debbie Denise
- senior management: Sony Pictures Imageworks
- Mark DeSousa
- cloth and hair supervisor (as Mark E.A. De Sousa)
- Thomas Devorsine
- Lighter & Compositor / lighting & compositing artist
- Joseph DiLallo
- character setup supervisor
- Benjamin Dines
- digital resource apm
- Mitch Dobrowner
- systems project manager (as Mitchell Dobrowner)
- Jason Dowdeswell
- senior management: Sony Pictures Imageworks
- Dale Drummond
- lighting & compositing artist
- Sean Dsouza
- lighting & compositing artist (as Sean D'Souza)
- Stirling Duguid
- cg supervisor (as R. Stirling Duguid)
- Ryan Duhaime
- lighting & compositing artist
- Yann Dupont
- lighting & compositing artist
- Antoine Durr
- effects animator
- Brent Elliott
- lighting & compositing artist
- Scott Englert
- software engineer
- Daniel Erickson
- final layout artist
- Michael Ford
- cg supervisor
- Kayla Franklin
- lighting coordinator
- Denise Blakely Fuller
- matte painter
- Alex Galindo
- systems engineer
- Glenn Gannon
- pst
- Tasio Garcia
- software engineer
- Christine Gatchalian
- lighting & compositing artist
- Mark Gelfuso
- lighting & compositing artist
- Pooya Ghobadpour
- lighting & compositing artist
- Maria Giannakouros
- effects animator
- Tad A. Gielow
- software lead (as Tad Gielow)
- Paul Gimm
- lighting & compositing artist
- Matt Giovingo
- lighting & compositing artist
- Maribeth Glass
- lighting & compositing artist
- Kiel Gnebba
- fx td
- Allen Gonzales
- texture painter
- James M. Goodman
- effects animator
- Dipankar Goswamy
- effects animator
- Dhruv Govil
- character pipeline td (as Dhruv Aditya Govil)
- Daniel Greenstein
- shading engineer
- Larry Gritz
- rendering engineer
- Glen Gustafson
- texture painter
- Derek Haase
- shading engineer
- Chrissy Habblett
- lighting coordinator (as Chrissy Callahan)
- Brian Hall
- software supervisor
- Justin Hammond
- lighting & compositing artist (as Justin P.J. Hammond)
- Todd Hara
- lighting & compositing artist
- Jim Harnish
- helpdesk manager
- Parag Havaldar
- software supervisor
- Joseph Hayden
- lighting & compositing artist
- Kimberly Headstrom
- texture painter (as Kim Headstrom)
- Luke Heathcock
- lighting & compositing artist
- Thomas Helman
- cloth & hair artist
- John Helton
- lighting & compositing artist
- Marcel Hemingway
- lighting & compositing artist (as Marcel Orlandus Hemingway)
- Stefan Herz
- character pipeline supervisor
- Dark Hoffman
- matte painter (as Dark Lee Hoffman)
- Stewart Hoffman
- systems engineer
- Andrew Hofman
- effects animator
- Pablo Holcer
- lighting & compositing artist
- Thomas Hollier
- lead lighting artist
- Rob House
- cloth & hair artist
- Dave R. Howe
- lighting & compositing artist
- Amy Hronek
- animation pipeline td
- Amanda Hui
- visual effects coordinator
- Junko Igarashi
- software engineer (as Junko V. Igarashi)
- Katya Isichenko
- cloth & hair artist
- John Iskandar
- lighting & compositing technical director: SPI
- Ian Jenkins
- lighting & compositing artist
- Mike Jiang
- lead lighting artist
- Kurt Judson
- lead lighting artist
- Joey Kadin
- systems administrator
- Farnoosh Kaihani
- systems engineer
- Nori Kaneko
- texture painter
- Marcos Caleb Kang
- lead modeler
- Yiotis Katsambas
- software supervisor
- Chris Kazmier
- effects animator
- Hannah Kent
- cloth & hair artist (as Hannah Lees-Kent)
- Lee Kerley
- shading engineer
- Kevin Kim
- systems engineer
- Marvin Kim
- modeling supervisor
- Seunghyuk Kim
- effects animator
- Yehjean Kim
- modeler
- Olin Kimberly
- systems engineer
- Shawn Kirsch
- pst
- Vadim Kiyaev
- character setup td
- Daniel Kleinschrodt
- systems engineer
- Susan Kornfeld
- texture painter
- Stephen Kowalski
- head of systems engineering
- Mark Krentz
- modeler
- Dave Krieger
- software engineer
- Chris Kulla
- rendering engineer (as Christopher Kulla)
- Frances Kumashiro
- lighting & compositing artist
- Joosten Kuypers
- lead lighting artist
- John Lai
- lighting & compositing artist
- Dan Lake
- systems engineer (as Daniel Lake)
- Pat Lun Lam
- lighting & compositing artist
- Alex Lampila
- character pipeline td (as Alex Redsar Lampila)
- Donna Lanasa
- lighting & compositing artist
- Cam Langs
- cg supervisor (as Cameron Langs)
- Mike Lasker
- cg supervisor (as Michael Lasker)
- Dan Lavender
- lighting & compositing artist
- Steve LaVietes
- pipeline architect (as Steve La Vietes)
- Umberto Lazzari
- software engineer
- Brian James Lee
- lighting & compositing artist
- David Jinyoo Lee
- pst
- Shun Sing Edward Lee
- lighting & compositing artist
- Suki Lee
- matte painter
- Cottalango Leon
- software lead (as Cottalongo Leon)
- Janice Lew
- cloth & hair artist
- Christo Libraridian
- cloth & hair artist (as Christo Sandro Libaridian)
- Rene Limberger
- software supervisor
- Kuan Lin
- lighting & compositing artist
- Kimberley Liptrap
- lighting & compositing artist
- Jing Jing Liu
- lighting & compositing artist
- Daniel Lobl
- cg supervisor
- Franklin Londin
- effects animator
- Sean Looper
- software engineer
- Carlos Lucas
- lighting & compositing artist (as Carlos Lucas Picazo)
- Stephen Lunn
- lighting & compositing artist
- Darren Lurie
- cg supervisor
- Mike Lyons
- software engineer
- Jason Madsen
- lighting & compositing artist
- Sam Marks
- animation coordinator
- Adam Martinez
- shading engineer
- Jacob Martinez
- systems administrator
- Will McCrate
- lighting & compositing artist
- Kyle McGinnis
- character pipeline td
- Nakia McGlynn
- lighting & compositing artist
- Garrick McLaughlin
- digital production manager
- Jim 'Big Dog' McLean
- lighting & compositing artist (as Jim McLean)
- Benjamin Miller
- layout coordinator
- Lucas Miller
- software engineer
- Terence Mills
- systems engineer
- Sosh Mirsepassi
- software supervisor
- David Miya
- systems engineer
- Dean Miya
- systems engineer
- Alex Moaveni
- effects animator
- Jessica Monteiro
- character pipeline td
- Lennon Montejo
- cloth & hair artist
- Sarah Moore
- lighting & compositing artist
- Juan Carlos Moreno Rogel
- software engineer
- Betsy Mueller
- lighting & compositing artist
- Alex Murtaza
- senior matte painter (as Alex Ali Murtaza)
- Adil Mustafabekov
- matte paint supervisor
- Ricardo Nadu
- cloth & hair artist
- Hee-Chel Nam
- texture painter
- Hiroaki Narita
- effects animator
- Eric Neill
- modeler
- Linh Nguyen
- final layout artist (as Linh Nguyen Chan)
- Carlos-Christian Nickel
- lighting & compositing artist
- Conor O'Mara
- lighting & compositing artist (as Conor O Meara)
- Joshua Ochoa
- cloth & hair artist
- Christopher Oey
- systems administrator
- Hajime Ogata
- final layout artist
- Maxx Okazaki
- lead cg modeler: Sony Pictures Imageworks
- Angel Orlando
- production services technician
- Ellery Ortiz
- stereo layout artist
- Andrea Lackey Pace
- resources support manager
- Scott Palleiko
- lighting & compositing artist
- Peter Palombi
- software engineer
- Nick Panagos
- lighting & compositing artist (as Nic Panagos)
- Ivo Panayotov
- systems engineer
- Jungeun Park
- modeler
- Taehyun Park
- modeler
- Luca Pataracchia
- effects animator
- Nikki Pataracchia
- effects animator (as Nikki Makar)
- Ravindra Patel
- Lighting And Compositing Artist
- John Patrick
- character pipeline td
- Eric Peterson
- final layout artist
- Aaron Pfau
- software supervisor
- Camil Planella
- lighting & compositing artist (as Camil Planella Panisello)
- Mairin Platt
- production assistant
- Kaitlyn Peplow Prestia
- cloth & hair artist (as Kaitlyn Peplow)
- The-Hung Quach
- matte painter
- Arun Ram-Mohan
- lead lighting & compositing artist
- Ricardo Ramos
- lighting & compositing artist
- J. Robert Ray
- software lead
- Donald Reich
- rough layout artist
- Gregory Wade Reynolds
- effects animator
- Jay Reynolds
- shading engineer
- Sam Richards
- pipeline architect
- Sam Rickles
- effects animator
- Frank Ritlop
- lighting & compositing artist
- Ryan Roberts
- character setup td
- Vivian Rogers
- systems administrator
- Christopher Romano
- effects animator (as Christopher Dante Romano)
- Mikki Rose
- cloth & hair artist
- Toby Rosen
- effects animator (as Toby Abraham Rosen)
- Joseph Rosensteel
- lighting & compositing artist
- Neil Rubenstein
- cloth & hair artist
- Cherie Rye
- cloth & hair artist (as Cherie Lynn Rye)
- George Saavedra
- character setup td
- Rosendo Salazar
- lighting & compositing artist
- Richard Sandoval
- lighting & compositing: Sony Pictures Imageworks
- Zach Schipono
- development specialist
- Jeremy Selan
- software supervisor
- Matthew Selby
- software engineer
- Dan Sheerin
- animation pipeline td
- Jason Simmons
- effects animator
- Ed Siomacco Jr.
- cloth & hair lead
- Douglas James Smith
- look development lead
- Geo Snelling
- software engineer
- Rambo Snyder
- lighting & compositing artist
- Sharmishtha Sohoni
- lighting & compositing artist
- Andrea Solis
- software engineer (as Andrea K. Solis)
- Nelson Sousa
- senior modeler: Sony Pictures Imageworks
- Bret St. Clair
- look development artist
- Brock J. Stearn
- senior lighting & compositing artist
- Clifford Stein
- rendering engineer
- Jason Stellwag
- cloth & hair artist
- Brittany Stine
- lighting coordinator
- Erik Strauss
- Head of Software Development
- Bo Struye
- lighting & compositing artist
- Julien Stuart-Smith
- lighting & compositing artist
- Karthik Swaminathan
- cloth & hair artist
- Kenji Sweeney
- lighting & compositing artist
- Eric Tablada
- lighting & compositing artist
- Emi Tahira
- final layout lead
- Billy Tai
- rough & final layout artist: Sony Picture Imageworks
- Kaz Tanaka
- software engineer
- Mandy Tankenson
- digital producer (as Mandy Kisthardt-Tankenson)
- Martin Tardif
- lighting & compositing artist
- Brian Thompson
- software engineer (as Brian H. Thompson)
- Peter Tieryas
- character setup body lead
- Daniel Tiesling
- development specialist
- Johnna Todesco
- lighting coordinator
- Le Joyce Tong
- effects animator
- Peter G. Travers
- visual effects supervisor
- Scott G. Trosclair
- lighting & compositing artist (as Scott Trosclair)
- Angel Trujillo
- systems engineer
- Michael Trujillo
- systems engineer
- Ryan Tulloch
- lighting & compositing artist
- Graeme Tung
- lighting & compositing artist
- Olivier Van Zeveren
- lighting technical director: Imageworks
- Theo Vandernoot
- effects animation supervisor (as Theodor Harris Vandernoot)
- Carlos A. Vidal
- lighting & compositing artist
- Dan Villarreal
- systems engineer
- Wendy Mashburn Vizard
- digital artist management (as Wendy Mashburn)
- Oleksandr Vozniuk
- lighting & compositing artist / lighting artist
- Alex Wallace
- systems engineer
- John B. Wallace
- texture paint supervisor (as John B. Wallace III)
- Nancey S. Wallis
- lighting & compositing artist
- Kelly Walsh
- lighting & compositing artist
- Brian Walters
- rough layout artist
- Ying Wei
- software engineer
- John Welborn
- software engineer (as John Bradley Welborn)
- Dustin Wicke
- cloth & hair lead
- Jennifer S. Williams
- lighting coordinator
- Scott Williams
- systems engineer
- Von Williams
- 3d stereoscopic supervisor
- Aaron Wilson
- effects animator
- Mark A. Wilson
- lighting & compositing artist
- Stephen Winters
- lead pst
- Brian Wong
- software engineer
- Tabitha Woodman
- visual effects coordinator
- Tyquane Wright
- lighting & compositing artist
- Amber Ng YingQi Wu
- lighting artist
- Yukiko Yamanaka
- systems engineer
- Chris Yee
- cloth & hair lead
- Teru Yoshida
- look development artist
- Maryam H. Zadeh
- stereo layout artist
- Blair Zajac
- software supervisor
- Michael Zhang
- software engineer
- Yi Zhao
- lighting & compositing artist
- Kaichi Zhou
- software engineer
- Terry Ziegelman
- lighting & compositing artist
- Fernando Zorrilla
- lighting & compositing artist
- Vinicio Alvarez
- resource administrator (uncredited)
- Camila Davila
- texture painter (uncredited)
- Owen Hammer
- compositor (uncredited)
- Kang Sub Lee
- senior technical director: Sony Pictures Imageworks (uncredited)
- Viktor Lundqvist
- effects technical director: SPI (uncredited)
- Josh McCollom
- character technical director intern (uncredited)
- Jesse Morrow
- visual effects artist (uncredited)
- Safak Oner
- software engineer (uncredited)
- Addison Pauli
- facilities assistant: Sony Pictures Imageworks (uncredited)
- David Satchwell
- computer graphic supervisor (uncredited)