- Fernanda S. Abarca
- surfacing artist
- Motohisa Adachi
- effects developer
- Kristi Valk Almassizadeh
- matte painter (as Kristi Valk)
- Dustin Anderson
- visual effects artist
- Manuel Aparicio
- animator
- William E. Arias
- lighting artist
- Mira Arte
- character effects artist
- Nicholas Augello
- character effects artist
- David Badgerow
- final layout artist
- Stephen Bailey
- lighting sequence supervisor
- Christian Barrett
- technical director
- Kelly Barschig
- recruiter
- Michael Baula
- Image Finaling Artist (as Michael James Baula)
- David Bazelon
- additional crowds artist
- James Bennett
- senior previsualization artist
- Shiben Bhattacharjee
- visual effects artist
- Nafees Bin Zafar
- research and development principal engineer: DreamWorks Animation
- Alan Blevins
- lighting technical director
- Naveen Kumar Bolla
- effects technical director
- Silviu Borac
- senior r&d engineer
- Eric Bouffard
- matte painting supervisor
- Gregory Brentin
- workflow director
- Daniel J. Brick
- digital matte painter
- Scott Brisbane
- head of matte painting
- Matt Brisbin
- fx technical director
- Max Bruce
- cg supervisor
- Jeff Budsberg
- visual effects
- Trisha Butkowski
- character technical director
- Stephen Candell
- character technical director lead
- Kevin Carney
- character fx artist
- Craig Caton
- additional final layout artist
- Kent Chan
- massive artist
- Kevin Chang
- character effects technical director (as Kevin Chaohwa Chang)
- Chloe Chao
- research and development supervisor
- Yiqun Chen
- character effects
- Alan Cheney
- visual effects artist
- David S. Cheng
- technical director
- Wes Chilton
- visual effects artist
- Ariel Chisholm
- lighting artist
- Joong-ryang Choi
- character effects lead
- Tim Chrismer
- lighting technical assistant
- Jonathan Ciscon
- lighting artist
- Sean Cole
- visual effects supervisor
- Stephen Timothy Cooney
- visual effects artist (as Stephen Cooney)
- Bart Coughlin
- character technical director
- Matthew Davies
- production technology
- Brian C. Davis
- visual effects artist
- Ted Davis
- visual effects
- Gilbert Davoud
- global character technical direction supervisor
- Daniel Dawson
- character technical director
- Alain De Hoe
- effects artist
- Christina N. de Juan
- character technical director
- Paolo deGuzman
- surfacing supervisor
- Ares Deveaux
- additional animator
- Joe DiCesare
- matte painter
- Craig Dowsett
- modeler
- Willem Drees
- stereoscopic supervisor
- David Drell
- character technical director
- Vaibhav Dube
- lighting technical director
- Christopher Lynn Edwards
- lighting technical director
- Avedis Ekmekjian
- lead lighter
- Charles Ellison
- modeler
- Matt Elser
- render wrangler
- John Erik Englund
- technical director
- Marcus Erbar
- character effects technical director
- Cassandra Fanning
- lead image finaling artist
- Oliver Finkelde
- head of character effects: DreamWorks
- Louis Flores
- additional effects / visual effects artist
- Edwin Fong
- surfacer: Dreamworks Feature Animation
- Ted Forgrave
- global development
- Anthony Fung
- visual effects artist
- Jennifer Fung
- research and development
- Mariana Galindo
- lead character effects animator
- Jack Geckler
- crowds artist
- Amber Geisler
- image finaling artist
- Jonathan Gibbs
- workflow director
- Navjit Singh Gill
- lighting/compositing
- Philippe Gluckman
- creative director india unit
- Zach Glynn
- visual effects artist
- Dan Golembeski
- supervising technical director
- Dioselin Gonzalez
- research and development animation and rigging engineer
- Nishkar Grover
- Production Pipeline Engineer
- Ben Guastella
- character fx artist
- Surya Gullapalli
- r&d engineer
- Bill Gumina
- image finaling artist
- Dorien Gunnels
- lighting artist
- Michael P. Hamler
- lead lighter
- Udai Haraguchi
- digital artist
- Christian Hatfield
- effects artist (as Christian A. Hatfield)
- Marty Havran
- modeler
- Matt Head
- visual effects artist
- Corey Hels
- rough layout artist: DreamWorks Animation
- Ian Henckel
- technical director
- Greg Hettinger
- surfacing artist
- Nathan Hughes Hillier
- character effects artist
- Robert Holder
- lighter: DreamWorks
- Christina Hsu Holland
- crowds artist
- Kevin Hong
- lighter
- Carl Hooper
- visual effects artist
- Joe Hughes
- character effects artist
- Robbin Huntingdale
- surfacing artist
- C. Jin Im
- lead lighter
- Rohit Jain
- character effects artist
- Aaron James McComas
- effects animator
- DaYoon Jang
- image finaling artist
- Lucas Janin
- effects developer: lead effects artist
- Jaskirat Singh Jassal
- technical director
- Tobin Jones
- fx sequence lead
- Jeffrey Jose
- lead technical director
- Terry Kaleas
- visual effects artist
- Yagna Kalyanaraman
- r&d engineer
- Sandy Kao
- global development
- Natasha Kelkar
- technical director: lighting technical director
- Aniraj Kesavan
- r&d engineer
- Jaideep Khadilkar
- visual effects artist
- Cara Khan
- Surfacing Artist
- Lisa Kim
- lead lighter
- Spencer Knapp
- crowds developer
- Kelly Koay
- additional lighter (as Kelly Kin)
- Robert Kopinsky
- visual effects lead
- Li-Lian Ku
- character technical director
- Domin Lee
- lead visual effects
- Fangwei Lee
- visual effects
- Li-Ming 'Lawrence' Lee
- head of effects
- Matt Lee
- visual effects: previz
- Matthew Leishman
- character effects artist
- Nick Levenduski
- crowds artist
- David Lewis
- lighter
- Kyung yul Kevin Lim
- lighting technical assistant
- Matt Linder
- lead lighter
- Yancy Lindquist
- visual effects artist
- David Lipton
- visual effects artist
- Christine Liu
- crowds artist
- Francis Liu
- senior shader writer
- Philip K. Livingston Jr.
- character effects animator
- Kieron Cheuk-Chi Lo
- lighter
- Nathan Loofbourrow
- character technical director
- Michael Losure
- visual effects artist
- Ilia Lyons
- pipeline software engineer
- Marc Machuca
- lead image finaling artist
- Mark Macready
- lighting technical artist
- Cara Malek
- lead character technical director
- Somanadhan Manoj
- surfacing artist
- Marco Marquez
- image finaling artist
- Vaideeswaran Mathappan
- r&d engineer
- Mark J. Matthews
- research and development shader writer
- Himanshu Maurya
- r&d engineer
- Lucy Maxian
- character effects artist
- Kyle Maxwell
- visual effects developer
- Jason Mayer
- lead effects artist
- Jayanta Mazumder
- modeler
- Scott McGinley
- pre-viz & layout
- Campbell McGrouther
- lighter
- Mark A. McGuire
- head of production pipeline
- Carson McKay
- surfacing artist
- Phil 'Captain 3D' McNally
- additional stereoscopic supervisor
- Peter Megow
- character effects artist
- Zeki Melek
- research & development
- David B. Menkes
- lighting and compositing
- Anthony Meschi
- lead image finaling artist
- Ryan Michero
- shot lighter
- Candice Miller
- character technical director
- John R. Miller
- technical director
- Cliff B. Mitchell
- character technical director
- Mohammad Mohsin
- r&d engineer
- Desiree Montalvo
- visual effects coordinator
- Travis Mosley
- technical director
- William Moten
- additional crowds artist
- Marcie Moura
- final layout artist
- Elizabeth Muhm
- technical director
- Rahul Mullick
- visual effects artist
- Stephanie Mulqueen
- visual effects artist
- Madhavi Marigold Muppala
- lead technical director
- Maninya Murthy
- r&d engineer
- Ken Museth
- r&d supervisor
- Tomijann Nabors
- surfacer
- Gaku Nakatani
- lead lighter
- Abhijit Nandy
- r&d engineer
- Mark Nonnenmacher
- matte painter
- Colleen O'Hagan
- technical director
- Kevin Ochs
- supervising character technical director
- Rohan Oka
- texture artist
- Justin Onstine
- fx artist
- Christy Page
- lighting technical assistant
- Hannah Page
- crowd technical director (as Hannah Christensen)
- Joyce Pan
- lighting technical director
- Sudipta Panja
- modeling artist
- Rupali Parekh
- cg lighting artist
- Hongseo Park
- character technical director
- Geoff Parkhill
- technical director
- Keyur Patel
- surfacing artist
- Atul Patil
- r&d engineer
- Matthew Paulson
- head of modeling
- Nikita Pavlov
- visual effects artist
- Prashant Pawar
- Lead Surfacing artist
- Andrew Pearce
- director of reseach and development
- Devon Penney
- research and development
- Katie Penney
- visual effects artist
- Scott B. Peterson
- co-head of effects
- Joseph Piercy
- hair / fur lead
- Bert Poole
- lighting supervisor
- Jason Porath
- visual effects artist
- Preet Prasannan
- r&d engineer
- Andrew Pungprakearti
- surfacing artist
- Sahil Ramani
- research & development engineer
- Brian Ratchford
- surfacing artist
- Joshua F. Richards
- crowds artist
- Kevin Rodgers
- character technical director
- Max Rodriguez
- Character Effects Artist
- Milton E. Rodriguez-Rios
- lighting artist
- Justin Rosen
- technical director
- Christopher Rydalch
- visual effects artist
- Wade Ryer
- character technical director
- Kendal Sager
- character technical director
- K L Sateesh Varma
- compositor
- Paul Schoeni
- modeler
- Marc Scott
- lead lighter
- Pradipto Sengupta
- character fx td
- Priyes Shah
- senior lighting and compositing artist
- Vaibhav Shah
- modeling artist
- Gaurav Shenai
- character technical director
- Hannah Sherman
- lighting artist
- Richard Shiba
- rough layout artist
- Amy Shimano
- character effects animator / character effects
- Dmitry Shklyar
- lighting technical assistant
- Ehsan Shokrgozar
- technical director
- Kevan Shorey
- additional animator
- Rahul Singh
- technical director
- Ruhi Sinha
- lighting artist
- Utkarsh Sinha
- technical director
- Dan Smiczek
- crowds artist: DreamWorks Animation
- Brian Smith
- image finaling artist
- Kirill Smolskiy
- lighting artist
- Jaryd Snover
- character technical director
- Steven Sorensen
- final layout artist (as Steven E. Sorensen)
- Christopher Sprunger
- lighting artist
- Dug Stanat
- character technical director
- James Stapp
- modeler
- Timothy Steele
- character effects artist
- Kemer Stevenson
- character effects artist
- Vimal Subramaniam
- cg supervisor
- Satheesh Subramanian
- R&D Manager / research and development manager
- Hong Suh
- digital artist (as Hong Suck Suh)
- Jeff Sullivan
- crowds artist
- Jyothi Kalyan Sura
- visual effects artist
- Ben Sutherland
- visual effects artist
- Bonnie Tai
- pipeline development TD (as Bonnie Tai Shimomi)
- Osamu Takehiro
- lead lighter
- Varun Talwar
- technical director
- Suan Ching Tan
- surfacing artist
- Frederic Tarabout
- surfacing artist
- Don Taylor
- lighter
- Blessan Thevalethu Abraham
- lead research & development engineer
- Shannon Thomas
- digital modeler
- Michael T. Thompson
- image finaling artist
- James Thornton
- crowd supervisor
- Dave Tidgwell
- visual effects artist
- Stacey Truman
- surfacing artist
- Sachin Tyagi
- character effects artist
- Anthony Tyler
- lead technical director
- Ajay Upadhyaya
- lead lighting artist and compositing
- Pablo Valle
- head of lighting
- Baptiste Van Opstal
- lead effects artist
- Sophie Van Ronsele
- image finaling artist
- Benjamin Venancie
- lead lighter
- Venu Victor
- effects lead
- Robert Vignone
- modeler
- Brent Villalobos
- technical lead
- Vigneshwar Viswanathan
- Technical Resource Administrator
- Dick Walsh
- character technical director
- Dave Walvoord
- visual effects supervisor
- Liang-Yuan Wang
- cg supervisor
- Victor Wang
- r&d technology / visual effects: r&d technology
- Nathan Warner
- pre-visualization artist
- Eric Warren
- character effects technical director
- Brent Watkins
- global development
- Ferris Webby
- character technical director
- Andrew Wheeler
- visual effects artist
- David I. White
- light engineer
- Jeffrey Wike
- head of research & development
- Emanuel Williams
- motion capture engineer
- David D. Wilson
- pipeline engineer
- D'Lun Wong
- crowds artist
- Youxi Woo
- visual effects artist
- Joanna Wu
- lighting supervisor
- Guoqiang Xie
- visual effects artist
- Gentaro Yamamoto
- senior surfacing artist
- Ken Yao
- character effects
- Nate Yellig
- character effects lead
- Ji Hyun Yoon
- lead visual effects
- Sun Yoon
- matte painter
- Erik Zimmermann
- effects artist
- Guido Zimmermann
- lead character technical director
- Naren Naidoo
- image finaling artist: DreamWorks Animation (uncredited)
- Honey Sharma
- lighting ta (uncredited)
- Joseph Towe
- digital artist (uncredited)