- Holly Acton
- compositor
- Richard Addison-Wood
- software development supervisor: Weta Digital
- Weng Agrusa
- digital compositor: CafeFX
- Malcolm Aitchison
- technical support team lead
- Matt Aitken
- CG supervisor: pre-production
- Dan Akers
- digital compositor
- Belinda Allen
- texture artist: Weta Digital
- Stan Alley
- visual effects on-set surveyor
- Jon Allitt
- massive supervisor
- Colin Alway
- compositing sequence lead
- Stella Ampatzi
- digital compositor / paint artist
- Svend Andersen
- database administrator
- Glenn Anderson
- Macintosh programmer
- Scott E. Anderson
- visual effects supervisor
- Malcolm Angell
- senior set surveyor
- Hillary Yeo Tze Ann
- lead texture painter (as Hillary Yeo)
- Christine Arboit
- creature technical director
- Joe Ardent
- assistant technical director
- Elisabeth Arko
- senior animator
- Daniel Ashton
- scanning and recording technician: Weta Digital (as Dan Ashton)
- Alvise Avati
- senior animator
- Jean-Luc Azzis
- 3D lead compositor / Inferno artist
- Sindharmawan Bachtiar
- render wrangler
- Michael Bain
- camera technical director / match mover: Weta Digital / modeller: Weta Digital
- Richard Bain
- compositor: Weta Digital
- Michael Baltazar
- technical director: Weta Digital
- Josh Bare
- digital modeller
- Jeff Barnes
- production executive: CafeFX
- Andy Barrios
- inferno artist: Asylum
- Kelly Barschig
- visual effects producer (credit only)
- Peter Baustaedter
- matte painter
- Dugan Beach
- creature td: Weta Digital
- Jamie Beard
- animation sequence lead
- Kelly Bechtle-Woods
- lighting technical director
- Lyse Beck
- 3D lead compositor
- Cory Bedwell
- 3D lighting lead
- Joel Behrens
- compositor: Weta Digital
- Adrian Bell
- digital modeller
- Paula Bell
- lead digital artist
- Daniel Bennett
- miniatures crew
- Glen Bennett
- flame artist
- James Bennett
- animator: weta digital
- Jeremy Bennett
- visual effects
- John R.A. Benson
- digital compositor
- Niki Bern
- digital compositor
- Teresa Berus
- IT coordinator (as Teresa Shand)
- Hannah Bianchini
- visual effects art department coordinator
- Erik Bierens
- camera technical director / matchmover
- Kris Bieringa
- wrangler: Weta Digital
- John-Michael Bills
- lead rotoscope artist
- Graham Binding
- animator: Weta Digital
- Danielle Birch
- publicity coordinator
- Colette Birrell
- 3D lighting department coordinator: Weta Digital
- HÃ¥kan Blomdahl
- digital compositor
- Jennifer Bloomfield
- texture painter
- Martin Body
- lead rotoscope artist: Weta Digital
- Jeremy Bolan
- character animator: Weta Digital
- Anto Bond
- digital modeler: Weta Digital
- Samati Boonchitsitsak
- character animator
- Nick Booth
- scanning and recording supervisor: Weta Digital
- Philip Borg
- digital artist
- Jake Botting
- motion capture stage manager
- Adam Bradley
- digital artist: Weta Digital
- Lee Bramwell
- camera department supervisor: Weta Digital
- Bruce Branit
- digital compositor: CafeFX
- Michael Brazelton
- paint artist
- Phil Brennan
- visual effects supervisor: Asylum
- Decharne Brian
- digital compositor
- Julian Bryant
- senior compositor
- Stephen A. Buckley
- senior animator: Weta Digital
- Danilo Buendia
- motion editor
- Matthew Bullock
- 3d modeler: Weta Digital
- Joerg W. Bungert
- colour timer: Weta Digital
- Clare Burgess
- animation department manager
- Kate Burgess
- digital artist: Weta Digital
- Alex Burt
- animator: Weta Digital
- Greg Butler
- CGI supervisor: pre-production
- Julian R. Butler
- lead character setup / lead creature technical director (as Julian Butler)
- Andrew Calder
- animation sequence lead
- Sonia Calvert
- compositing sequence lead
- Andrew Camenisch
- Kong facial setup lead: Weta Digital
- Warwick Campbell
- digital compositor
- Cedric Enriquez Canlas
- digital modeler (as Cedric Canlas)
- Dave Cardwell
- senior modeler
- Ean Carr
- digital compositor
- Steve Casa
- 3d scan technician
- Norman Cates
- compositing sequence lead
- Tom Chamberlain
- technical support
- Tim Cheng
- lead rotoscope artist
- Evan Christie
- rotoscope artist
- Glen Christie
- creature technical director
- Kirsty Clark
- digital compositor (as Kirsty Lamb)
- Hannah Clarke
- production coordinator: weta digital
- Heather Clarke
- additional visual effects producer
- David Clayton
- animation sequence lead
- Simon Clutterbuck
- 3D CG supervisor: Weta Digital
- David Cole
- lead digital colourist
- Buckley Collum
- 3D digital destruction technical director
- Rob Conn
- 3D digital destruction technical director
- Peter Connelly
- digital compositor
- Paul Conway
- compositing sequence lead
- Josh Cooper
- animator
- Shane Cooper
- software engineer
- Michael Corcoran
- creature technical director
- Jessica Cowley
- texture painter
- Christine Cram
- lead paint artist
- Doug Cram
- assistant compositor / senior paint artist
- Jim Croasdale
- lead paint artist
- Steve Cronin
- digital compositor
- Aaron Cubis
- editorial assistant: Weta Digital Ltd / projectionist: Weta Digital Ltd
- John Curtis
- motion capture technical director
- Marion Davey
- visual effects production coordinator
- Chris Davies
- digital compositor
- Mark Davies
- 3D digital destruction technical director
- Juliette Davis
- visual effects production assistant
- Chris Davison
- motion control operator: miniatures, first unit
- Mario de Dios
- visual effects artist
- Paul Debevec
- senior supervisor: Light Stage 2
- Matthew DeJohn
- visual effects producer: In-Three
- Peter Demarest
- lead rotoscope artist: Weta Digital
- Graeme Demmocks
- digital artist
- Robb Denovan
- animator
- Richard Dexter
- animator: Weta Digital
- Marco Di Lucca
- digital modeller
- Nadia Diggins
- digital intermediate coordinator
- Gareth Dinneen
- compositor: Weta Digital
- Benoit Doidic
- stereoscopic layout
- Jonny Doig
- production runner: Weta Digital
- Eran Dolev
- motion control assistant: miniatures, additional unit
- Hugo Dominguez
- lead rotoscope artist: Weta
- Tim Donlevy
- motion control operator: miniatures, additional unit
- Yann Doray
- digital artist
- Rebecca Downes
- visual effects coordinator
- Christina Drahos
- digital compositor
- Emanuel 'Emey' Druckmann
- creature technical director
- Brian Ducharme
- digital compositor
- Simeon Duncombe
- lead texture painter
- Shawn Dunn
- animation technical supervisor
- William Dwelly
- animation technical director
- Frank Dürschinger
- 3D sequence lead / lighting technical director
- William J. Earl
- digital modeler
- David Ebner
- compositor
- Areito Echevarria
- lead compositor: Weta Digital
- Erich Eder
- digital compositor
- JoaquÃn Escandon
- visual effects supervisor: CafeFX
- Oliver Exmundo
- senior animator: Weta Digital
- Luca Fascione
- pipeline software engineer
- Ellie Faustino
- camera technical director (as Elisenda Faustino) / matchmover (as Elisenda Faustino)
- Christine Feistl
- lead paint artist
- Patrick Felgueras
- digital effects artist
- Florian Fernandez
- senior modeler: Weta Digital
- Brian Fisher
- compositor
- Paul Flanagan
- Lighting Technical Director: Weta Digital New Zealand
- Joel Fletcher
- senior animator
- Kanen Flowers
- digital compositor (as John Flowers)
- Ben Forster
- animator
- Fiona Foster
- department manager: pre-production
- Angela Frame
- texture painter (as Angela Ursillo)
- Richard Frances-Moore
- animation sequence lead
- Zachary Franks
- 3D digital destruction technical director
- Rod Fransham
- modeler
- Aidan Fraser
- digital compositor
- Alex Funke
- visual effects director of photography
- Jeanmarc Furio
- digital compositor
- Nick Gabchenko
- digital effects artist / lead texture painter (as Mykola Gabchenko)
- Christopher Otto Gallagher
- animation technical director: Weta Digital
- Stefan Galleithner
- camera technical director / matchmover
- Vicki Galloway-Weimer
- visual effects producer: CafeFX (as Vicki Galloway Weimer)
- Eric Gambini
- on-set technician
- Jason Gandhi
- r&d
- Christoph Gaudl
- camera technical director / matchmover
- Mark Gee
- 3D sequence lead: Weta Digital
- Chris George
- 3D lighting lead
- Filippo Giansante
- visual effects artist: Weta Digital
- Bill Gilman
- digital compositor
- Kenneth Gimpelson
- 3D sequence lead / digital artist
- Moritz Glaesle
- digital compositor
- Julian Gnass
- digital compositor
- Peter Godden
- camera technical director / matchmover
- Agnes Gould
- lead rotoscope artist
- David Gould
- senior technical director
- Justin Graham
- digital paint artist
- Matt Greig
- digital artist
- Paul Griffin
- animation previsualization
- Jason Grindlay
- technical support
- Michael Grobe
- lighting technical director
- David 'Rudy' Grossman
- lead creature technical director: Weta Digital (as Rudy Grossman)
- Bassim Haddad
- senior motion editor
- Geoff Hadfield
- digital compositor
- Mikael Hakansson
- 3D sequence lead
- Christian Haley
- digital matte painter
- Anne Hall
- lighting technical director
- Ben Hall
- systems administrator: Weta Digital
- Keith Hamakawa
- production manager: research & development, Weta Digital
- Jeff Hameluck
- production software supervisor: Weta Digital
- David Hampton
- scanning and recording technician: Weta Digital
- Joe Han
- senior animator
- Bruce Harris
- digital compositor: Weta
- Todd Harvey
- 3D lighting lead: Weta Digital (as Todd Alan Harvey)
- Dietrich Hasse
- animation sequence lead / lead animator: Weta Digital
- Christopher Hatala
- senior animator: Weta Digital
- Aron Hatfield
- animator
- R.A. Haupt
- matte painter (as Rachael Haupt)
- Ed Hawkins
- digital compositor
- Tim Hawkins
- visual effects supervisor
- Trevor Hazel
- digital paint and rotoscope artist
- G.G. Heitmann Demers
- compositing sequence lead (as G.G. Heitmann)
- Quentin Hema
- paint & rotoscoping supervisor
- Allen Hemberger
- 3D digital water technical director
- Sandro Henriques
- lead rotoscope artist: Weta Digital
- Jayne Herrmann
- digital intermediate assistant coordinator
- Tim Hey
- digital compositor
- Martin Hill
- 3D sequence lead
- Christian Hipp
- lighting technical director
- Joseph Hoback
- digital compositor
- David Hochstadter
- digital artist: CafeFX / digital artist: The Syndicate
- Nic Hodgkinson
- compositor
- Matt Holland
- compositor
- Matt Holmes
- visual effects editor
- Tom Holzinger
- senior motion editor
- Richard Hopkins
- match mover / senior camera technical director
- Traci Horie
- character animator: Weta Digital
- Steven Hornby
- senior animator
- Gray Horsfield
- digital destruction supervisor
- Kathryn Horton
- compositing department manager: Weta Digital
- Christopher Horvath
- 3D CG supervisor (as Christopher Jon Horvath)
- David Houghton-Williams
- compositing sequence lead (as David Houghton)
- Sandy Houston
- roto and paint co-supervisor
- Victor Huang
- animator: Weta Digital
- Graham Hudson
- motion editor
- Katherine Hurst
- digital artist
- Steve Hutchins
- paint artist
- Joe Jackman
- 3D sequence lead
- James Jacobs
- creature technical director: Weta Digital
- Park Jae-wook
- technical director: Weta Digital (as JaeWook Park)
- Mel James
- lead texture painter: Weta Digital
- Suzanne Jandu
- digital compositor
- Paul Jenness
- cg modeler: Weta Digital
- Allan Torp Jensen
- camera technical director
- Mia Jewett
- digital modeler
- Lars Johansson
- character technical director
- Jeff A. Johnson
- digital artist: Weta Digital
- Danny Jones
- junior rotoscope artist
- Dennis Jones
- digital compositor
- Les G. Jones
- sequence manager
- Kate Jorgensen
- visual effects production coordinator (as Kate Hawkins)
- Simon Jung
- 3D lead compositor
- Kory Juul
- digital compositor: Weta Digital
- Sandip Kalsy
- 3D lighting lead
- Patrick Kalyn
- animator
- Miae Kang
- 3D lighting lead: Weta Digital
- Mel Kangleon
- lead colourist: Big Primate Pictures (as Melissa Kangleon)
- Matt Kasmir
- compositor: Weta FX
- Mike Kelly
- motion control operator: miniatures, additional unit
- Joe Ken
- inferno artist: Asylum
- Tim Ketzer
- lighting technical director
- Scott Kilburn
- 3D sequence lead: Weta Digital
- Ronny Kim
- animator
- Oliver Kirchhoff
- camera technical director
- Balazs Kiss
- lighting technical director: Weta Digital
- Susie Kleis
- lighting technical director
- Arek Komorowski
- lead rotoscope artist
- Sergei Koudriautsev
- senior camera technical director (as Sergei Koudriavtsev)
- Alex Kramer
- senior modeler: Weta Digital
- Lars Kramer
- camera technical director / matchmover
- Dmitri Krasnokoutski
- lead texture artist
- Derek Krauss
- digital paint and roto lead
- Jan Kruse
- digital colorist: Weta Digital
- Martin Kumor
- animation technical director
- Andrew Kunzel
- digital modeler
- René Kuys
- information technology specialist
- Suzanne Labrie
- recruiter: Weta Digital
- Laure Lacroix
- 3D lead compositor
- Andrew Lambert
- data wrangler / render wrangler
- Cam Langs
- compositor: Weta Digital
- Alexandra Lanzensberger
- assistant technical director (as Alexandra Kirchdoerfer)
- Michael Lanzensberger
- digital film compositor
- Douglas Larmour
- digital compositor
- Mathias Larserud
- senior texture painter
- Kimberly Lashbrook
- digital compositor
- Jessica Laszlo
- digital compositor
- Gary Laurie
- camera technical director / matchmover
- Kim Lavery
- additional visual effects producer
- Luisma Lavin
- motion editor: Weta Digital
- Jason Lazaroff
- 3D digital water technical director
- Jake Lee
- 3D sequence lead
- Eric Leighton
- animation director
- Dan Lemmon
- digital effects supervisor
- Iva Lenard
- reference photographer
- Michael Leonard
- senior animator: Weta Digital
- Phillip Leonhardt
- 3D lead compositor
- Joe Letteri
- senior visual effects supervisor
- Mark Tait Lewis
- digital compositing supervisor
- Staffan Linder
- character animator: Weta Digital
- Randy Link
- animation
- Florian Linner
- creature technical director
- Sophie Lodge
- animator
- Thomas Loeder
- digital compositor
- Lance Lones
- pipeline engineer supervisor: Weta Digital
- Jade Lorier
- visual effects production assistant
- Ruth-Anne Loveridge
- modeller
- Robyn Luckham
- Animator: Weta Digital
- David Luke
- lead rotoscope artist
- Lap Van Luu
- system administrator: The Syndicate
- Natalie MacDonald
- digital compositor: Weta Digital
- Keith MacGowan
- shake compositing
- Tibor Madjar
- lead modeler: Kong Asset, Weta Digital
- Aron Makkai
- technical director
- Campbell March
- system administrator
- Evans Mark
- assistant technical director (as Mark Evans)
- C.J. Markham
- animator
- Nic Marrison
- senior on-set surveyor
- Ray Massa
- data tracker
- Jean Matthews
- 3D sequence lead
- Timothy McCallum
- creature technical director
- Steve McGee
- digital compositor
- Steve McGillen
- digital compositor
- Nathan McGuinness
- senior visual effects supervisor: Asylum
- Adam McInnes
- digital compositor: Weta Digital
- Nick McKenzie
- 3D sequence lead: Weta Digital
- John P. McMullen
- technical support team lead: Weta Digital
- Chad Meire
- compositor: Weta Digital
- Jennifer Giovanna Meire
- senior compositor: Weta Digital (as Jennifer Herbert)
- Joel Meire
- character animator
- Matthias Menz
- 3D lighting lead / lead lighting technical director: Weta Digital
- Andrea Merlo
- lead creature technical director
- Tom Mikota
- lighting technical director
- Simon Millanta
- digital modeller: Weta Digital
- Keith Miller
- technical director: Weta Digital
- Mark Miller
- texture painter
- Seth F. Miller
- digital paint artist: Weta Digital (as Seth Miller)
- Derek Milner
- color timing and paint
- Ben Milsom
- lead model maker
- Saki Mitchell
- compositing sequence lead
- Kaori Miyazawa
- digital artist
- Chad Moffitt
- senior animator
- Dejan Momcilovic
- motion control supervisor
- James Moore
- digital modeler: Weta Digital
- Richard Moore
- animation sequence lead
- Eileen Moran
- visual effects producer: Weta Digital
- Ben Morgan
- digital compositor: Weta Digital
- Gwilym Morris
- animator: Weta Digital
- Phillip Moses
- visual effects coordinator: CafeFX
- Chris Moss
- Mocap facial tracker
- Matt Mueller
- camera department senior technical director: Weta Digital / senior reference photographer: Weta Digital
- Nicky Muir
- production assistant
- Daryl Munton
- digital effects artist
- Hiroaki Muramoto
- 3D digital destruction technical director / digital effects artist
- Laura Murillo
- lead rotoscope artist
- George Murphy
- visual effects supervisor: Weta Digital
- Alfred Mürrle
- lead compositor
- Dylan Neill
- technical director: weta digital
- Jeremy Nelligan
- compositor
- Kurt Nellis
- camera technical director / matchmover
- Sergei Nevshupov
- 3D sequence lead
- Natalia Nevshupova
- texture painter
- Tim Nicholas
- systems administrator
- Carlos-Christian Nickel
- lighting technical director: Weta Digital
- Wolfgang Niedermeier
- senior camera technical director
- Stephen Nixon
- data wrangler
- Sverker Nordqvist
- motion editor
- Alexander Nowotny
- 3D digital destruction technical director (as Alex Nowotny)
- Murray Nuttall
- data wrangler
- Jane O'Callaghan
- 3D sequence lead (as Jane S. O'Callaghan)
- Cyndi Ochs
- Digital Effects Producer
- James Ogle
- digital modeler
- George Oliver
- lead rotoscope artist (as George Edwin Oliver Jr.)
- Torbjörn Olsson
- digital compositor
- Desi Ortiz
- visual effects senior editor: CafeFX
- David A. Ostler
- CG modeler: Weta Digital
- David Owen
- rotoscope artist
- Scott Owen
- motion capture stage technician
- Paul George Palop
- lighting technical director
- Michael Pangrazio
- art director: Weta Digital
- Stephane Paris
- digital modeler: WETA
- Sujin Park
- modeler
- Helen Paul
- digital compositor
- Emily Pearce
- motion capture production assistant
- Christine Penn
- assistant technical director
- Mike Perry
- 3D sequence lead
- Dana Peters
- creatures supervisor
- Eric Petey
- creature technical director
- Aaron Pfau
- character technical director
- Lorenzo Pierfederici
- data wrangler / render wrangler
- Chris Pinto
- digital paint artist: CafeFX
- Emrys Plaisted
- lead paint artist (as Emrys J. Plaisted)
- Ed Plant
- digital compositor: Weta Digital
- Darren Poe
- digital compositor
- Kelly Port
- compositor
- Glen Pratt
- digital compositor
- Steve Preeg
- lead creature technical director
- Martin Preston
- fur software developer
- Niklas Preston
- digital modeller
- Michael Prince
- digital modeler / previs artist
- Henk Prins
- motion control operator: miniatures, first unit
- Jean-Colas Prunier
- 3D lighting lead / lead technical director
- Robin Prybil
- visual effects executive
- Brett Purmal
- animator: Weta Digital
- Lucas Putnam
- visual effects editor
- Philip Quaglino
- digital artist
- Inge Rademeyer
- relocation coordinator
- Pascal Raimbault
- senior modeler: Weta Digital
- Richard Raimbault
- digital modeller: Weta Digital
- Troy Ramsey
- lead paint artist: Weta Digital
- Dane Rapaport
- color/grade technical lead
- Jennah Rasmussen
- production runner
- Christine Raymond
- rotoscoper: Weta Digital
- Mathieu Raynault
- senior matte painter
- Alireza Razmpoosh
- 3D digital destruction technical director / digital effects artist
- Paul Redican
- assistant compositor / senior paint artist
- Richard R. Reed
- digital compositor: CafeFX
- Raine Reen
- senior texture painter
- Stephan Remstedt
- motion editor
- Marco Revelant
- senior modeler: Weta Digital
- Eric Reynolds
- senior animator
- Mark Richardson
- digital compositor: Weta Digital
- Matthew Riordan
- animator
- Anne Ritter
- texture painter
- Christian Rivers
- animation director / previsual animation designer / previsual animation supervisor
- Sandra Roach
- digital compositor
- Becky Roberts
- camera coordinator
- Loren Robinson
- digital compositor
- Troy Robinson
- 3d scanning technician: XYZ RGB Inc.
- Ruben Rodas
- compositor
- Bernardo Rodriguez
- assistant visual effects editor: CafeFX
- Kevin Romond
- digital effects artist / lead digital water technical director
- Michael Root
- 3D digital water technical director / lead lighting technical director
- Kenny Roy
- animator: Weta Digital
- Trina M. Roy
- research & development technical director
- Frank Rueter
- compositing sequence lead (as Frank Ruter)
- Katya Ruslanova
- digital artist: Weta Digital (as Ruslanova Katya)
- Bill Ryder
- system engineer
- Mark Sagar
- special projects supervisor
- Karim Sahai
- 3D lead compositor / senior compositor: Weta Digital
- Eric Saindon
- digital effects supervisor: Weta Digital
- Christoph Salzmann
- digital compositor
- Brian Samuels
- 3D lighting lead
- Mahria Sangster
- technical director: 3D lighting
- Olivier Sarda
- digital compositor
- Michael Sarkis
- camera technical director / camera tracker / matchmover
- Minoru Sasaki
- digital artist
- Atsushi Sato
- animation supervisor
- Jennifer Lee Scheer
- digital effects artist (as Jennifer Lee Scheer) / lead rotoscope artist (as Jennifer Scheer)
- Caterina Schiffers
- digital compositor: Weta Digital
- David Schnee
- digital compositor: Weta Digital
- Rolf Schneider
- camera technical director / matchmover
- Florian Schroeder
- digital compositor
- Jason Schugardt
- lighting technical director
- Junko Schugardt
- rotoscope artist
- Hamish Schumacher
- assistant compositor / digital environment artist / senior paint artist: Weta Digital
- Jens Schwarz
- creature technical director
- Brad Selkirk
- lead paint artist
- Damon Selkirk
- motion control assistant: miniatures, additional unit
- Adam Shand
- digital operations manager
- Glen Sharah
- lighting technical director
- Kevin L. Sherwood
- sequence manager
- Roger Shortt
- 3D sequence lead: Weta
- Adam Sidwell
- creature technical director
- Martin Simcock
- compositor
- Zeb Simpson
- digital assist assistant
- Kawaldeep Singh
- 3D digital destruction technical director
- Cameron Smith
- digital compositor: sequence lead, Weta Digital
- Hugh Smith
- motion control operator: miniature unit
- Cameron Smither
- digital artist
- Ben Snow
- visual effects supervisor: Weta Digital
- Jason Snyman
- senior animator
- Jed Soane
- systems coder
- John Sore
- senior animator: Weta Digital
- Nic Spier
- digital effects artist
- Brett Stapleton-French
- digital compositor (as Brett Dix)
- Hilary Sperling Stauffer
- inferno artist (as Hilary Sperling)
- Albrecht Steinmetz
- senior camera technical director: Weta Digital
- Andy Stevens
- associate visual effects editor: WetaFX, NZ
- Joe Woodward Stevenson
- camera technical director: Weta Digital
- Sam Stewart
- lead rotoscope artist: Weta Digital
- Tamara Stone
- digital compositor
- Paul Story
- animation sequence lead
- Ileana Stravoskiadi
- modeler: Weta Digital / motion editor: Weta Digital
- Petra Stueben
- lead paint artist
- Roxanne Sutherland-Valentine
- digital effects artist
- Ã
sa Svedberg
- texture painter: Weta Digital
- John Swinnerton
- digital compositor: Weta Digital
- Peter Syomka
- CG modeler: Weta Digital
- Gaku Tada
- 3D lighting lead / digital effects artist
- Charles Tait
- digital compositing supervisor: Weta Digital
- Mark Tait
- 3D sequence lead
- Chu Tang
- shader writer
- Eric Tang
- lead creature technical director
- Hanzhi Tang
- 3D lighting lead / lighting technical director: Weta Digital
- Taisuke Tanimura
- pipeline engineer
- Sandy Taylor
- assistant technical director
- Vincent Thomas
- digital effects artist
- Ben Thompson
- 3D sequence lead: Weta Digital
- Gerald Thompson
- motion control operator: miniatures, additional unit
- Andrew Titcomb
- lighting technical director
- Geoff Tobin
- lead Massive technical director
- Syria Toliver
- digital compositor
- Ben Toogood
- lighting technical director
- Alexis Torres
- digital artist
- Greg Towner
- senior animator: WETA Digital
- Stefano Trivelli
- compositing sequence lead: Weta Digital
- Guerdon Trueblood
- digital artist: Weta Digital
- Denis Trutanic
- camera technical director: Weta Digital / matchmover
- Can Tuncer
- senior modeler: Weta Digital
- Les Umberger
- senior flame artist
- Jeff Unay
- senior modeler: Weta Digital
- James Van Der Reyden
- motion capture
- Phil Van Der Reyden
- digital modeler
- Brian Van't Hul
- visual effects on-set supervisor
- Trish Van't Hul
- texture painter
- Kara Vandeleur
- texture painter
- Jon Veal
- digital artist
- Karla Ventocilla
- paint artist (as Karla Ventocilla Curby)
- Jenny Vial
- visual effects administrator
- Marco Vidaurre
- creature technical director
- Matt Villa
- visual effects editor
- Andres Vitale
- visual effects
- Steve Vojkovic
- visual effects artist
- Michelle Waitzman
- visual effects coordinator
- Don Waller
- animator
- Matt Wallin
- digital compositor
- Mike Wallis
- animation production coordinator
- Nancey S. Wallis
- technical director: Weta Digital
- Martin Walsh
- first assistant director: miniatures, first unit (as Marty Walsh)
- David Weitzberg
- 3D sequence lead: Weta Digital
- O.D. Welch
- production executive: CafeFX
- Matt Welford
- 2D sequence lead: Weta Digital / compositing sequence lead
- Craig Wentworth
- 3D sequence lead
- R. Christopher White
- 3D CG supervisor
- Melissa Widup
- roto/paint artist: Cafe FX
- Christian Wieser
- digital compositor: Weta Digital
- Lisa Wildermoth
- first assistant director: motion control unit
- Guy Williams
- 3D CG supervisor
- Pete Williams
- digital imaging manager: Weta Digital
- Tommy Williamson
- digital compositor
- Erik Winquist
- digital compositing supervisor
- Chris Winter
- systems administrator
- George Wong
- character animator: Weta Digital
- Malcolm Wright
- massive technical director / texture artist
- Klaus Wuchta
- 3D lead compositor
- Billy Wychgel
- lead colourist
- Kwan Wayne Yu Yee
- tech support
- Dennis Yoo
- senior animator: Weta Digital
- Chris Young
- 3D digital water technical director
- Joyce Young
- lighting technical director
- Marvyn Young
- production manager: Weta
- Johan Ã
berg
- compositing sequence lead (as Johan Aberg)
- Steve Arguello
- digital artist (uncredited)
- David Blythe
- digital artist (uncredited)
- Mike Bozulich
- compositor: CafeFX (uncredited)
- Kristie Breslin
- 3D production coordinator (uncredited)
- Jon R. Brown
- on-set surveyor (uncredited)
- Jeff Goldman
- digital effects supervisor: CafeFX (uncredited)
- Phil Greig
- digital intermediate technologist (uncredited)
- Michael Kennen
- digital compositor (uncredited)
- Votch Levi
- digital compositor: CafeFX (uncredited)
- Michael Lori
- tracking lead (uncredited)
- Alastair Maher
- head model technician: 2nd miniatures unit (uncredited)
- Ed Mendez
- digital compositor: CafeFx (uncredited)
- Matthias Menz
- shader writer: Weta Digital (uncredited)
- Todd Napier
- stereoscopic compositing lead: In-Three (uncredited)
- Toby Newell
- compositor (uncredited)
- Brian Openshaw
- render manager (uncredited)
- Dean Parks
- visual effects artist (uncredited)
- Danny Torres
- systems engineer (uncredited)
- Leigh van der Byl
- CG artist: CafeFX (uncredited)