- Adarsh Abraham
- lighting artist
- Motohisa Adachi
- effects developer
- Deepa Agarwal
- texture artist
- Yash Agrawal
- visual effects artist
- Faris Ahmed
- lighting & compositing artist
- Evrim Akyilmaz
- visual effects artist
- Gianni Aliotti
- visual effects artist
- Kristi Valk Almassizadeh
- matte painter (as Kristi Valk)
- Sagar Alodiya
- lead lighting and compositing
- J.C. Alvarez
- final layout artist
- Amiteshwar Anand
- effects artist
- Benjamin Andersen
- visual effects artist
- Charles Anderson
- visual effects artist
- Dustin Anderson
- visual effects artist
- Prasad Narahari Apte
- matte painter
- William E. Arias
- lead lighting artist
- Shinsaku Arima
- visual effects
- Cortney Armitage
- rough layout artist
- Prashant Arora
- technical director
- Mira Arte
- character effects animator
- Ashin Ashroff
- lighting artist
- Amaury Aubel
- head of effects
- David Aughenbaugh
- lighting technical assistant
- David Bailey
- matte painter
- V. Balaji
- lighting and compositing
- Ken Ball
- cg supervisor
- Jasper M. Baltzersen
- paint fix artist: PDI/DreamWorks
- Kelly Barschig
- recruiter: DWA
- Michael Baula
- stereo paint fix artist
- David Bazelon
- crowds artist
- Greg Beckman
- visual effects artist
- Matthew Beightol
- stereo paint fix artist
- Raj Kiran Bhandari
- character effects artist
- Shiben Bhattacharjee
- visual effects artist
- Madhavaro Bheesetti
- visual effects
- Ken Bielenberg
- visual effects supervisor
- Nafees Bin Zafar
- senior software engineer
- Corey Bolwyn
- character effects artist
- Silviu Borac
- senior fx r&d engineer
- Ryan Borah
- character effects artist
- Christopher R. Bradley
- lead character effects artist: Dreamworks
- Margarita Bratkova
- research and development
- Gregory Brentin
- principal engineer
- Daniel J. Brick
- lead matte painting compositor
- Billy Brooks
- lighting artist (as William J. Brooks)
- Max Bruce
- lead lighter
- Vijay Bundela
- lighting & compositing
- Nicholas Burkard
- CFX artist
- Trisha Butkowski
- character technical director
- Craig Cannon
- stereo paint fix artist: PDI/DreamWorks
- Mark T. Carlson
- effects engineer
- Onny P. Carr
- additional lighter
- Gregg Carrier
- software engineer
- Jason Carter
- stereo layout artist
- Zachary Carter
- visual effects
- AnnMarie Cernoch
- lighting technical assistant
- Vikas Chandel
- visual effects artist
- Chloe Chao
- research and development
- Robert Chen
- visual effects artist
- Yiqun Chen
- character effects
- Wes Chilton
- visual effects artist
- Hermann Chong
- media tools engineer
- Sebastien Chort
- lead lighting artist
- Ronnie Cleland
- surfacing artist
- James Cockerham
- character technical director
- Shaun Collaco
- lead lighting and compositing artist
- Clint Colver
- lighting artist
- Christian Cunningham
- additional lighter
- Steve Cunningham
- additional animator
- Lawrence D. Cutler
- global department head: DreamWorks Animation Studio Management
- Ashish Dantu
- technical director
- Matthew Davies
- production technology
- Brian C. Davis
- visual effects artist
- Gilbert Davoud
- global character technical director
- Christina N. de Juan
- lead character technical director
- Paolo deGuzman
- lead surfacer
- Antoine Deschamps
- lead lighter
- Praveen Ushus Dev
- lighting/compositing
- Caine Dickinson
- lighter: DreamWorks Animation SKG
- Justin Dobies
- lighter
- Craig Dowsett
- modeler
- Dale Drummond
- additional lead lighting
- Kirsten Drummond
- lighting artist
- Daniel Eaton
- lighter
- Kevin Edwards
- lead lighting artist
- Adam J. Ely
- matte painter: Dreamworks Animation
- Marcus Erbar
- additional character effects
- Kolja Erman
- effects technical director
- Tyson Erze
- visual effects artist
- Ken Faiman
- character effects animator
- Cassandra Fanning
- stereo paint fix artist
- Michael Farley
- digital artist
- David V. Fedele
- character effects: Dreamworks
- Vincent Fiere
- matte painter
- Oliver Finkelde
- character fx artist: DreamWorks
- Grace Fong
- production testing
- Ted Forgrave
- lead character technical director
- Dennis Fraser
- matte painter
- John Fuetsch
- pipeline engineer
- Jennifer Fung
- research and development
- Jay Gambell
- character effects: Dreamworks Animation
- Akash Garg
- fx engineer
- Nitin Garg
- surfacing/ texture artist
- Brian Gee
- lighting & compositing artist
- Amber Geisler
- stereo paint fix artist
- Ashraf Ghoniem
- character effects artist
- Sumanta Ghosh
- character effects artist
- Jonathan Gibbs
- global lead
- Navjit Singh Gill
- lighting & compositing
- Florian Girardot
- matte painting compositor
- Francesco Giroldini
- shot lighting artist
- Shane Glading
- lighting artist
- Philippe Gluckman
- visual effects supervisor: India
- Dan Golembeski
- lead technical director
- Steven Pierre Gordon
- additional animator
- Shaun Graham
- visual effects
- Lee Gramling
- character technical director
- Antony Gray
- supervising animator: "Humpty Alexander Dumpty"
- Landon Gray
- visual effects artist
- Nishkar Grover
- Production Engineer
- Bill Gumina
- paint fix artist
- Neha Gupta
- texture artist
- Alex Gurevich
- lighting technical director
- Jonathan Harman
- computer graphics supervisor
- Matt Head
- visual effects artist
- Corey Hels
- rough layout artist: DreamWorks Animation
- Jorge Heredia
- stereo paint fix artist
- Greg Hettinger
- surfacing artist
- George Ho
- lighter
- Robert Holder
- lighter: DreamWorks
- Kenneth Hébert
- surfacing supervisor
- C. Jin Im
- lighting artist
- Sara Ireland
- lighting technical assistant (as Sara Colucci)
- James Jackson
- effects lead
- Rohit Jain
- character effects artist
- Vimanyu Jain
- lighting technical director
- Aaron James McComas
- effects animator
- Lucas Janin
- lead effects artist
- Geoffrey Jarrett
- crowd animator
- Ian Jenkins
- lighting
- Brijesh Johar
- effects lead
- Matt Johnson
- supervising technical director
- Amanda Johnstone-Batt
- lighter (as Amanda Johnstone)
- Jeffrey Jose
- technical director
- Kaishin Kam
- technical director
- Kurt Kaminski
- lighting artist
- Mayank Kanyal
- lead lighting artist
- David S. Karoll
- texture artist
- Conor Kavanagh
- rough layout artist
- Patrick Kelly
- software engineer
- Laurent Kermel
- effects lead
- Nishant Khanna
- visual effects artist
- Soo Kyung Kim
- lighting artist
- Soo Jin King
- surfacing artist
- Spencer Knapp
- crowds developer
- Marek Kochout
- additional animator
- Ginka Kostova
- lighting artist
- Parashar Krishnamachari
- shader writer
- Anil Kumar
- matte painter
- Linda Kurgpold
- surfacing artist
- Dilip Lalwani
- character technical director
- Jennifer Lasrado
- character effects artist
- Claire Lawrence-Slater
- additional character effects
- David C. Lawson
- cg supervisor
- Philippe Le Brun
- additional animator
- Jonathan Leaders
- lighting technical director
- Domin Lee
- visual effects
- Jaemin Lee
- visual effects artist
- Li-Ming 'Lawrence' Lee
- additional effects animator
- Matt Lee
- digital layout artist
- Erin Lehmkühl
- visual effects artist
- Greg Lev
- cg supervisor
- Nick Levenduski
- crowds artist
- David Lewis
- lighting technical assistant
- Lyndon Li
- lighting artist
- Matt Linder
- lead lighter
- Seth Lippman
- visual effects artist
- Fabio Lissi
- production engineer
- Francis Liu
- senior shader writer
- Kieron Cheuk-Chi Lo
- lighter
- Igor Lodeiro
- cg supervisor
- Suryaveer Singh Lodha
- character effects technical director
- Nathan Loofbourrow
- character technical director supervisor
- Michael Losure
- visual effects artist
- Amber Stewart Lunderville
- lead lighting
- Robert Lurye
- cg supervisor
- Eric Lyman
- cg modeler
- Marc Machuca
- stereo paint fix artist
- Mark Macready
- lighting technical assistant
- Sanjay Mahajan
- surface/texture artist
- Jayanti Mahapatra
- effects lead
- Mary Ann Malcomb
- animator
- Marco Marquez
- stereo paint fix artist
- Jeffrey Martin
- character effects animator
- Pietro Materossi
- lead lighter
- Rodriguez Mathias
- character effects animator
- Jack Noriaki Matsumoto
- effects animator
- Mark J. Matthews
- research and development fx engineer
- Kyle Maxwell
- visual effects
- Vicky McCann
- character effects technical director
- Mark A. McGuire
- global department head
- Carson McKay
- surfacing artist
- Phil 'Captain 3D' McNally
- stereoscopic supervisor
- Zeki Melek
- visual effects
- Jacob K. Melvin
- visual effects
- Aparna Mepani
- character effects artist
- Anthony Meschi
- stereo paint fix artist
- Christopher Michael
- character effects
- Ryan Michero
- shot lighter
- Brett Miller
- fx lead
- John R. Miller
- technical director
- Marc Miller
- additional lead lighter
- Tony Mitzelfelt
- additional lead lighting
- Tom Molet
- global character technical director
- Cesar Alejandro Montero Orozco
- production testing
- Jonathan Fletcher Moore
- lighting artist
- Marcie Moura
- final layout artist
- Rahul Mullick
- visual effects
- Ken Museth
- r&d supervisor
- Rahul Nair
- visual effects artist
- Gupta Neha
- surface/texture artist
- Mark Newport
- visual effects artist
- Rob Nitsch
- senior character effects artist
- Mark Nonnenmacher
- matte painter
- Daniel Patrick O'Brien
- lead lighter (as Patrick O'Brien)
- Colleen O'Hagan
- character effects technical director
- Haengsook Oh
- modeler
- Rohan Oka
- surfacing/ texture artist
- Justin Onstine
- technical director
- Arun P.A.
- lighting and compositing
- Anand Palaniswamy
- character effects
- Patrick A. Palmer
- production engineer
- Jennifer J. Pan
- surfacing/lighting technical director
- Joyce Pan
- lighting technical director
- Abhishek Pandey
- senior fx artist
- Prema Parab
- surfacing lead
- Sachin Paranjpe
- lead visual effects artist
- Rupali Parekh
- cg lighting artist
- Hongseo Park
- lead character technical director
- Collin Maxfield Parrish
- visual effects
- Devank Patel
- visual effects
- Mitul Patel
- Senior Fx Artist
- Dhruva Pathak
- visual effects artist
- John Patton
- visual effects
- Nikita Pavlov
- visual effects
- Andrew Pearce
- director of reseach and development
- Gabriele Pennacchioli
- additional animator
- Devon Penney
- effects animator
- Katie Penney
- visual effects artist (as Katie Van Maanen)
- Alessandro Pepe
- visual effects artist
- Joseph Piercy
- character effects artist
- Navin Pinto
- character effects artist: Dreamworks Animation
- Antonin Plante
- animator
- Jason Pomerantz
- production supervisor: IMAX Version
- Jason Porath
- visual effects artist
- Gabriel Portnof
- lead lighter
- Dagan Potter
- head of effects
- Aitor Prieto
- CFX technical director: Dreamworks Animation
- Andrew Pungprakearti
- digital effects artist
- Vikram Puttanna
- character effects artist
- Heribert Raab
- effects artist
- Samy Ben Rabah
- effects technical director
- Shanmuga Raja
- visual effects artist
- Rajarajan Ramakrishnan
- lighting
- Aneel Ramanath
- lighting and compositing artist
- Celambarasan Ramasamy
- visual effects artist
- John P. Rand
- modeler
- Vanitha Rangaraju
- head of lighting
- Brian Ratchford
- surfacing artist
- Jagdishwar Renkuntla
- character effects artist
- Jean-Francois Rey
- animator
- Joshua F. Richards
- crowds artist
- Paul Rivera
- matte painting compositor
- Milton E. Rodriguez-Rios
- cg supervisor
- Wendy Rogers
- visual effects supervisor: pre-production
- Andrew Romine
- character effects animator
- Eric Roth
- lead lighting artist
- Kathryn Rumohr
- lighting techical director (as Kathryn Skorpil)
- Saswat Sahoo
- lighting technical director
- Mark Sandell
- lighting technical director
- Amy McDonald Sandjideh
- research and development manager
- Marc Scott
- cg supervisor
- Pradipto Sengupta
- character fx td
- Chellappan Senthilkumar
- character technical director
- Benjamin Sergeant
- research and development
- Javed Iqbal Shaikh
- lighting lead
- Aayush Sharma
- lighter & compositor
- Cheten Sharma
- surface/texture artist
- Gaurav Shenai
- character technical director
- Hannah Sherman
- lighting artist
- Amy Shimano
- character effects
- Dmitry Shklyar
- lighting technical assistant
- Stephanie Siebert
- visual effects artist
- Andrew Silvestri
- character effects artist (as Andy Silvestri)
- Debanshu Singh
- technical director
- Jagjeet Singh
- character effects artist
- Rahul Singh
- effects technical director
- Nikhil Sinha
- visual effects artist
- Marty Sixkiller
- r&d supervisor
- Brian Smith
- stereo paint fix artist
- Kirill Smolskiy
- lighting technical assistant
- Javier Solsona
- character technical director
- Steven Song
- cfx technical director
- Christopher Sprunger
- lighting technical assistant
- James Stapp
- modeler
- Brock J. Stearn
- compositing lead / senior lighting and compositing artist
- Igor Stefanovic
- character technical director
- Kemer Stevenson
- character effects artist
- Curt Stewart
- effects artist
- David Stodolny
- senior character animator
- Josh Stratton
- pipeline engineer
- Vimal Subramaniam
- cg supervisor
- Hong Suh
- digital artist (as Hong Suck Suh)
- Ben Sutherland
- image finaling
- Karthik Swaminathan
- Character Rigging Artists
- Kenji Sweeney
- visual effects artist
- Bonnie Tai
- lighting technical director
- Osamu Takehiro
- visual effects artist
- Ka Yaw Tan
- lighting artist
- Suan Ching Tan
- surfacing artist
- Hector Dante Tantoco
- character effects animator (as Hector Tantoco)
- Amy Taylor
- visual effects artist
- Don Taylor
- lead lighting artist
- Panat Thamrongsombutsakul
- character effects artist
- Arjun Thekkumadathil
- visual effects artist
- Blessan Thevalethu Abraham
- lead technical director (as Blessan Abraham)
- Richard S.G. Thompson
- effects animator: Dreamworks
- Ty Thomson
- previz artist
- James Thornton
- crowd supervisor
- Paul Timpson
- technical effects director
- Ryan Michael Todd
- lighting
- Tien Truong
- visual effects artist
- Lisa M. Tse
- lighter
- Amy Rebecca Tucker
- lighting technical assistant
- Kevin Turcotte
- surfacer
- Sachin Tyagi
- character effects artist
- Anthony Tyler
- character effects technical director
- Ajay Upadhyaya
- lighting and compositing artist
- Ozgur Ustundag
- lead lighting artist
- David Valdez
- surfacing artist
- David Patrick Valera
- layout artist
- Pablo Valle
- lighting supervisor
- Jim Van der Keyl
- additional animator
- Baptiste Van Opstal
- visual effects artist
- Murali Veera
- character effects (as Muralitharan)
- Benjamin Venancie
- lead lighting artist
- Henry Vera
- global lead
- Venu Victor
- effects lead
- Brent Villalobos
- production engineer
- Sharanya Viswamani
- lighting and compositing artist
- Sriram Viswanathan
- technical director
- Koen Vroeijenstijn
- visual effects developer
- Marko Vukovic
- senior lighting/compositing
- Zubin Wadia
- visual effects artist
- David Walden
- character technical director
- Dick Walsh
- character technical director
- Brian Walters
- visual effects artist
- Jeff Wang
- effects technical director
- Liang-Yuan Wang
- cg supervisor
- Victor Wang
- r&d technology
- Michael Leon Ware
- character technical director
- Nathan Warner
- additional pre-visualization artist
- Eric Warren
- character effects technical director
- Ferris Webby
- character technical director
- Aaron Weldon
- rough layout artist
- David I. White
- light engineer
- Jeffrey Wike
- director of research & development
- Kurt D. Williams
- visual effects artist
- Ron Williams
- character effects animator
- Tony K. Williams
- modeling supervisor
- Jeong Won Jang
- stereo paint fix artist
- D'Lun Wong
- crowds artist
- Youxi Woo
- effects technical director / visual effects artist
- Laura Wood
- production engineer
- Stephen Wood
- visual effects animator
- Zhang Xiao
- visual effects artist
- Neil Yamamoto
- character effects
- Farid K. Yazami
- lighting & compositing (as Farid Khadiri-Yazami)
- Nate Yellig
- character effects artist
- Gregory Yepes
- cg supervisor: DreamWorks Animation
- Ramakrishna Yerramsetty
- visual effects artist
- Emily Yi
- additional lead lighter
- Ji Hyun Yoon
- visual effects
- Sun Yoon
- matte painter
- Doug Yoshida
- lighter
- Masahito Yoshioka
- visual effects
- Can Yuksel
- effects lead
- Franz Zach
- senior modeler
- Erik Zimmermann
- effects artist
- Usama Ghufran
- visual effects artist (uncredited)
- Robbin Huntingdale
- surfacing artist (uncredited)
- Kent Seki
- rough layout artist (uncredited)
- Gowri Shankar
- matte painter (uncredited)
- Jason P. Weber
- character effects developer (uncredited)