- Gino Acevedo
- creature effects art director: Weta Digital
- Shane Acker
- animator: Weta Digital
- Holly Acton
- compositor: Weta Digital
- Wade Acuff
- digital modeler: Weta Digital
- Cathy Adams
- human resources assistant: Weta Digital
- Lindsay Adams
- compositor: Weta Digital
- Richard Addison-Wood
- software development supervisor: Weta Digital
- Malcolm Aitchison
- technical support: Weta Digital
- Matt Aitken
- models supervisor: Weta Digital
- Jon Allitt
- massive supervisor: Weta Digital
- Colin Alway
- lead digital compositor: Weta Digital
- Svend Andersen
- systems coder: Weta Digital
- Glenn Anderson
- programmer: Macintosh, Weta Digital
- Malcolm Angell
- on-set technician: Weta Digital
- Hillary Yeo Tze Ann
- lead texture painter: Weta Digital
- Gail Appleton
- post coordinator: Oktobor Films
- Elisabeth Arko
- senior animator: Weta Digital
- Kyle Ashley
- previsualisation artist
- Mia Askew
- paint/roto artist: Weta Digital
- John-Mark Austin
- digital lead: Rhythm & Hues
- Michael Bain
- camera technical director: Weta Digital
- Richard Baneham
- animation supervisor: Weta Digital
- Jeremy Barr
- miniatures effects technician
- Ned Barraud
- paint/roto artist: Weta Digital
- David Bawel
- motion capture supervisor: Weta Digital
- Jon Baxter
- compositor: Oktobor Films
- Jamie Beard
- animator: Weta Digital
- Kelly Bechtle-Woods
- 3D lighting technical director: Weta Digital
- Lyse Beck
- lead digital compositor: Weta Digital
- Susanne Becker
- paint/roto artist: Weta Digital
- Cory Bedwell
- animator: Weta Digital
- Samantha-Kate Belcher
- production runner: Weta Digital
- Paula Bell
- senior paint/roto artist: Weta Digital
- Kyla Bendall
- lead digital modeler: Weta Digital
- Jeremy Bennett
- visual effects art director
- Jill Berger
- 3D lighting technical director: Weta Digital
- Lee Berger
- executive producer: Rhythm & Hues
- Sandrine Bernet
- paint/roto artist: Weta Digital
- John-Michael Bills
- paint/roto artist: Weta Digital
- Graham Binding
- animator: Weta Digital
- Alicia Bissinger
- paint/roto artist: Weta Digital
- Justin Blaustein
- Inferno compositing artist: Rhythm & Hues
- Jennifer Bloomfield
- paint/roto artist: Weta Digital
- Samati Boonchitsitsak
- animator: Weta Digital
- Nick Booth
- scan/record supervisor: Weta Digital
- Barbara A. Bordo
- paint/roto artist: Weta Digital (as Barbara Bordo)
- Jake Botting
- motion capture stage technician: Weta Digital
- Jon Bowen
- lead compositor: Weta Digital (as Jonathan Bowen)
- Lee Bramwell
- senior camera technical director: Weta Digital
- Harald Brendel
- imaging technology supervisor
- Loren Brookes
- systems coder: Weta Digital
- Ronn Brown
- senior matte artist: Weta Digital
- David Brunette
- compositor: Weta Digital
- Nathan Brunskill
- 2D I/O Inferno assistant: Rhythm & Hues
- Julian Bryant
- inferno artist: Weta Digital
- Stephen A. Buckley
- senior animator: Weta Digital
- Sam Bui
- 3D sequence lead technical director: Weta Digital
- Clare Burgess
- sequence manager: Weta Digital
- Thomas Burkhart
- visual effects
- Chris Burn
- compositor: Weta Digital
- Cathy Burrow
- compositor: Weta Digital (as Catherine Burrow)
- Alex Burt
- animator: Weta Digital (as Alexander Burt)
- John Butiu
- lead digital modeler: Weta Digital
- Greg Butler
- 3D sequence supervisor: Weta Digital
- Hans Butler
- motion editor: Weta Digital
- Julian R. Butler
- lead creature technical director: Weta Digital (as Julian Butler)
- Julian Büchner
- visual effects production manager: credited as producer
- Andrew Calder
- senior animator: Weta Digital
- Sonia Calvert
- 2D sequence lead: Weta Digital
- Andrew Camenisch
- lead digital modeler: Weta Digital
- Scott Camera-Smith
- animator: Weta Digital (as Scott Smith)
- Jodi Campanaro
- compositor: Weta Digital
- Paul Campion
- lead texture painter: Weta Digital
- Dave Cardwell
- lead digital modeler: Weta Digital
- Marcus Carter
- paint/roto artist: Weta Digital
- Nick Carter
- motion editor: Weta Digital
- Aaron Caskey
- system administrator: Weta Digital
- Norman Cates
- compositor: Weta Digital
- Paul Charisse
- animator: Weta Digital
- Tim Cheng
- paint/roto artist: Weta Digital
- Siong Loong Choong
- technical support: Weta Digital
- Glen Christie
- lead digital modeler: Weta Digital
- Eduardo Cisneros
- film technician
- Hannah Clarke
- publicity coordinator: Weta Digital
- David Clayton
- animator: Weta Digital
- Woody Clayton
- model technician: miniature unit
- Ann Cloet
- IT coordinator: Weta Digital
- Emily Cobb
- camera technical director: Weta Digital
- Dylan Cole
- senior matte painter: Weta Digital
- Sam Cole
- compositor: Oktobor Films
- Tony Cole
- compositor: Oktobor Films
- Ross Collinge
- production runner: Weta Digital
- Paul Conway
- 2D sequence lead: Weta Digital
- Randall William Cook
- animation designer and supervisor: Weta Digital
- Shane Cooper
- software developer: Weta Digital
- Aaron Cowan
- visual effects production coordinator
- Jessica Cowley
- editorial assistant: Weta Digital
- Frank Cowlrick
- motion capture stage manager: Weta Digital
- Christine Cram
- paint/roto artist: Weta Digital
- Doug Cram
- paint/roto artist: Weta Digital
- Jim Croasdale
- senior paint/roto artist: Weta Digital
- Steve Cronin
- paint/roto artist: Weta Digital (as Steven Cronin)
- Tim Crosbie
- digital effects supervisor: Rising Sun Pictures
- Martyn 'Moose' Culpitt
- compositor: Oktobor Films (as Martyn Culpitt)
- John Curtis
- motion capture technician: Weta Digital
- Kevin Cushing
- motion editor: Weta Digital
- Susan Cuthbert
- human resources manager: Weta Digital
- Enid Dalkoff
- compositing Inferno artist: Rhythm & Hues
- Casey Dame
- animation technical director: Weta Digital
- Marion Davey
- visual effects coordinator
- Kathleen Davidson
- 3D sequence lead technical director: Weta Digital
- Chris Davison
- motion control: miniature unit
- Karen deJong
- senior matte painter: Weta Digital
- Doug Delaney
- digital colorist: Optix Digital Picture
- Graeme Demmocks
- render/data wrangler: Weta Digital
- Max Dennison
- head of matte painting: Weta Digital
- Chetan Deshmukh
- visual effects supervisor
- Richard Dexter
- animator: Weta Digital
- Ben Dishart
- texture painter: Weta Digital
- Adam Dotson
- senior animator: Weta Digital
- Grace Dotson
- animator: Weta Digital (as Grace Blanco Dotson)
- Loring Doyle
- paint/roto artist: Weta Digital
- Dale Drummond
- 3D lighting technical director: Weta Digital
- Steve Dubin
- visual effects producer: Rhythm & Hues
- Simeon Duncombe
- texture painter: Weta Digital
- Louis Dunlevy
- Head Of FX
- Shawn Dunn
- animation technical director: Weta Digital
- Simon Dye
- compositor: Weta Digital
- Frank Dürschinger
- 3D lighting technical director: Weta Digital
- Luke Emrose
- visual effects coordinator
- Paul Everitt
- production runner: Weta Digital
- Oliver Exmundo
- senior animator: Weta Digital
- Campbell Taylor Fairweather
- lead technical support: Weta Digital
- Mark Fattibene
- 3D sequence lead technical director: Weta Digital
- Eric Fernandes
- 3D sequence lead technical director: Weta Digital
- Florian Fernandez
- digital modeler: Weta Digital
- Mitch Fishman
- I/O coordinator: Rhythm & Hues
- Shine Fitzner
- 3D lighting technical director: Weta Digital
- Erina Fon
- on-set technician: Weta Digital
- Frederic Fortin
- creature technical director: Weta Digital
- Fiona Foster
- pre-production coordinator: Weta Digital
- Angela Frame
- texture painter: Weta Digital (as Angela Ursillo)
- Richard Frances-Moore
- senior animator: Weta Digital
- Evan Fraser
- system administrator: Weta Digital (as Evan John Fraser)
- Paul Freeman
- digital compositor: Oktobor Films
- Dimitri Frost
- model technician: miniature unit
- Alex Fry
- compositor: Weta Digital
- Alex Funke
- visual effects director of photography: miniature unit
- Nick Gabchenko
- texture painter: Weta Digital
- Roman Gadner
- digital imaging engineer: Weta Digital
- Eric Gambini
- on-set technician: Weta Digital
- Mark Gee
- 3D lighting technical director: Weta Digital
- Chris George
- 3D sequence lead technical director: Weta Digital
- David Gilligan
- systems coder: Weta Digital
- Moritz Glaesle
- compositor: Weta Digital
- Geoff Gordon
- technical support: Weta Digital
- David Gould
- 3D lighting technical director: Weta Digital
- Jason Greenblum
- 2D sequence lead: Weta Digital
- D.R. Greenlaw
- digital artist: Rhythm & Hues
- Paul Griffin
- animator: Weta Digital
- Michael Grobe
- 3D lighting technical director: Weta Digital
- Mike Gunn
- facilities technician: Weta Digital
- Paul Gunn
- systems manager: Weta Digital
- Glen Gustafson
- texture painter: Weta Digital
- Bassim Haddad
- senior motion editor: Weta Digital
- Geoff Hadfield
- technical support: Weta Digital
- Mikael Hakansson
- 3D sequence lead technical director: Weta Digital
- John Haley
- lead Massive technical director: Weta Digital
- Monica Singh Haley
- animation department manager: Weta Digital
- Ben Hall
- technical support: Weta Digital
- Joe Hall
- systems administrator: Sandbox Pictures
- Jeff Hameluck
- senior software developer: Weta Digital
- Briana Hamilton
- creature technical director: Weta Digital
- David Hampton
- production runner: Weta Digital (as Dave Hampton)
- Joe Han
- senior animator: Weta Digital
- David R. Hardberger
- director of photography: lava & paths of the dead miniatures unit (as David Hardberger)
- Benjamin Hardy
- software and technology: Rhythm & Hues Studios
- Harry Harrison
- motion control
- Geoffrey Harvey
- 3D sequence lead technical director: Weta Digital (as Geoff Harvey)
- Todd Harvey
- 3D sequence lead technical director: Weta Digital (as Todd Alan Harvey)
- Christopher Hatala
- senior animator: Weta Digital
- Ed Hawkins
- 2D sequence lead: Weta Digital
- Libby Hazell
- visual effects production manager
- G.G. Heitmann Demers
- 2D sequence supervisor: Weta Digital
- Donyale Hema
- facility manager: Weta Digital
- Quentin Hema
- senior paint/roto artist: Weta Digital
- Lisa Hodge
- compositing Inferno artist: Rhythm & Hues
- Matt Holmes
- visual effects editor: Weta Digital
- Matt Holmes
- digital compositor: Oktobor
- Tom Holzinger
- motion editor: Weta Digital
- Mark Hopkins
- Inferno artist: Weta Digital
- Richard Hopkins
- on-set technician: Weta Digital
- Steven Hornby
- senior animator: Weta Digital
- Gray Horsfield
- destruction lead: Barad-Dur, Weta Digital
- Erin Horton
- production runner: Weta Digital
- Kathryn Horton
- assistant to visual effects producer: Weta Digital
- Christopher Horvath
- C4 coding technical director: Tweak Films
- David Houghton-Williams
- 2D sequence lead: Weta Digital (as Dave Houghton-Williams)
- Jim Hourihan
- C4 coding supervisor: Tweak Films (as James Hourihan)
- Sandy Houston
- paint/roto supervisor: Weta Digital
- Scott Houston
- chief technical officer: Weta Digital
- Jason Howden
- visual effects artist (as Jason Lei Howden)
- Dave R. Howe
- massive technical director: Weta Digital
- Wayne Howe
- animator: Weta Digital
- Keith Huggins
- senior animator: Weta Digital
- Bret Hughes
- pipeline engineer supervisor: Weta Digital
- John Hughes
- studio head: Rhythm & Hues
- John Huikku
- texture painter: Weta Digital
- Gus Hunter
- concept artist
- Philip Hunter
- software developer: Weta Digital
- Katherine Hurst
- tech support: Weta Digital
- Brett Ineson
- motion editor: Weta Digital
- Claire Inglis
- compositor: Weta Digital
- Robyn Isaacs
- visual effects producer: Oktobor Films
- Mel James
- lead texture painter: Weta Digital
- Dee Jamison
- production runner: Weta Digital
- Paul Jenness
- digital modeler: Weta Digital
- Allan Torp Jensen
- camera technical director: Weta Digital
- Mia Jewett
- paint/roto artist: Weta Digital
- Linda Johnson
- Massive technical director: Weta Digital
- Verena Jonker
- model technician: miniature unit
- Pete Jopling
- lead compositor: Weta Digital
- Lisa Josephs
- assistant to research and development visual effects producer: Weta Digital
- Simon Jung
- compositor: Weta Digital
- Kory Juul
- compositor: Weta Digital
- Sandip Kalsy
- 3D sequence lead technical director: Weta Digital
- Miae Kang
- 3D lighting technical director: Weta Digital
- Mel Kangleon
- color timer: Weta Digital
- Samson Kao
- 3D sequence lead technical director: Weta Digital
- Mike Kelly
- motion control operator
- Cheryl Kerr
- sequence manager: Weta Digital
- Michael Kiely
- animator: Weta Digital
- Bert Klein
- animator: Weta Digital
- Susie Kleis
- 3D lighting technical director: Weta Digital (as Susie May Kleis)
- Daniel Klem
- 3D artist: Sandbox Pictures (as Dan Klem)
- Tom Kluyskens
- 3D sequence lead technical director: Weta Digital
- Heather Knight
- senior animator: Weta Digital
- Jonny Kofoed
- compositor: Oktobor Films
- Sergei Koudriautsev
- camera technical director: Weta Digital (as Sergei Koudriavtsev)
- Alex Kramer
- on-set technician: Weta Digital
- Lars Kramer
- camera technical director: Weta Digital
- Dmitri Krasnokoutski
- lead texture painter: Weta Digital
- Dan Kripac
- senior technical director
- N. Balamurali Krishna
- visual effects artist
- Bridgitte Krupke
- production coordinator: Rhythm & Hues (as Bridgitte Nance Krupke)
- Bomsok Ku
- 3D lighting technical director: Weta Digital
- Andrew Kunzel
- digital modeler: Weta Digital
- Rita Kunzler
- compositor: Weta Digital
- Roger Kupelian
- senior matte painter: Weta Digital
- Joosten Kuypers
- 3D lighting technical director: Weta Digital
- Vicky Kwan
- camera technical director: Weta Digital
- Jon Labrie
- digital systems architect: Weta Digital
- Suzanne Labrie
- head of facilities: Weta Digital
- Laure Lacroix
- lead compositor: Weta Digital
- Michelle Ladd
- mocap combat choreographer: Weta Digital
- Kirsty Lancaster
- visual effects production assistant
- Paul Lasaine
- visual effects art director
- Joseph J. Lawson
- digital artist: Rhythm & Hues
- Jacob Leaf
- previsualisation artist
- Jake Lee
- 3D lighting technical director: Weta Digital
- Alex Lemke
- 2D sequence supervisor: Weta Digital
- Dan Lemmon
- 3D sequence supervisor: Weta Digital
- Mike Lemmon
- shader writer: Weta Digital
- Agnes Leroux
- paint/roto artist: Weta Digital
- Joe Letteri
- visual effects supervisor: Weta Digital
- Mark Tait Lewis
- 2D sequence supervisor: Weta Digital
- Sophie Lodge
- animator: Weta Digital
- Matt Logue
- senior animator: Weta Digital
- Lance Lones
- pipeline engineer: Weta Digital
- Jade Lorier
- scanning coordinator: Weta Digital
- Patrick Lowery
- animator: Weta Digital
- Jacob Luamanuvae-Su'a
- motion editor: Weta Digital
- Robyn Luckham
- animator: Weta Digital
- David Luke
- paint/roto artist: Weta Digital
- Danie Lupovici
- motion editor: Weta Digital
- Kristoffer Lynch
- previsualisation artist
- Stephen Lynch
- concept artist
- Dean Lyon
- visual effects supervisor: Oktobor Films
- Anthony Mabin
- compositor: Weta Digital (as Lance Anthony Mabin)
- Keith MacGowan
- lead compositor: Weta Digital
- Damian Mackle
- technical support: Weta Digital
- Tibor Madjar
- lead digital modeler: Weta Digital
- Brenda Mah-Madjar
- paint/roto artist: Weta Digital
- Alastair Maher
- model technician: miniature unit
- Gianni Malpeli
- animator: Weta Digital
- David Man
- compositor: Weta Digital (as David Man Yiu-Chung)
- Michael Manza
- 3D lighting technical director: Weta Digital
- Campbell March
- technical support lead: Weta Digital
- Evans Mark
- camera technical director: Weta Digital
- Nic Marrison
- senior camera technical director: Weta Digital
- Florian Martin
- lead colourist: Optix Digital Picture
- Jeffrey Martin
- creature technical director: Weta Digital (as Jeff Martin)
- Albert Mason
- digital manager: research and development, preproduction, Weta Digital
- Ray Massa
- model technician: lava & paths of the dead miniatures crew
- Sean Mathiesen
- on-set technician: Weta Digital
- Jean Matthews
- 3D lighting technical director: Weta Digital
- Sharon Maxwell
- mocap combat choreographer: Weta Digital (as Sharon James)
- Jolene McCaffrey
- compositor: Weta Digital
- James McCallum
- camera technical director: Weta Digital
- Timothy McCallum
- rotomation technical supervisor: Weta Digital (as Tim McCallum)
- Charlie McClellan
- visual effects producer: research & development, preproduction, Weta Digital
- Damian McDonnell
- assistant colorist
- Shane McEwan
- systems support: Weta Digital
- Siuan McGahan
- paint/roto artist: Weta Digital
- Ken McGaugh
- 3D sequence lead technical director: Weta Digital
- Jenny McGee
- 2D I/O Inferno assistant: Rhythm & Hues
- Steve McGee
- compositor: Weta Digital
- Paul McInnes
- shader writer: Weta Digital
- Steven McKendry
- 2D department coordinator: Weta Digital
- Nick McKenzie
- 3D sequence lead technical director: Weta Digital
- Tristan McMahon
- render/data wrangler: Weta Digital
- Brian McMillin
- on-set technician: Weta Digital
- Bruce McNaught
- model technician: miniature unit
- Michelle Meeker
- animator: Weta Digital
- Peter Megow
- creature technical director: Weta Digital
- Alex Mein Smith
- senior paint/roto artist: Weta Digital
- Angela Menz
- paint/roto artist: Weta Digital
- Matthias Menz
- 3D sequence lead technical director: Weta Digital
- Andrea Merlo
- lead creature technical director: Weta Digital
- David Miles
- technical support: Weta Digital
- Justin Miller
- animation technical director: Weta Digital
- Michael Miller
- compositor: Weta Digital (as Michael F. Miller)
- Ben Milsom
- model technician: miniature unit (as Ben Milscom)
- Saki Mitchell
- 2d sequence lead: Weta Digital
- Chad Moffitt
- senior animator: Weta Digital
- Patrick Mooney
- line producer: Rhythm & Hues
- Elizabeth Moore
- lead compositor: Weta Digital (as Lisa Moore Alway)
- Richard Moore
- senior animator: Weta Digital (as Richard Frances-Moore)
- Eileen Moran
- visual effects producer: Weta Digital
- Ivan Moran
- lead compositor: Weta Digital
- TJ Morgan
- compositing Inferno artist: Rhythm & Hues
- Lauren Morimoto
- paint/roto artist: Weta Digital
- Gwilym Morris
- animator: Weta Digital
- Matt Mueller
- senior camera technical director: Weta Digital
- Andrew Mumford
- compositing Inferno artist: Rhythm & Hues
- Hiroaki Muramoto
- lead environments technical director: Weta Digital
- Mike L. Murphy
- senior animator: Weta Digital (as Mike Murphy)
- Puck Murphy
- compositor: Oktobor Films
- Alfred Mürrle
- 2D sequence lead: Weta Digital
- HyeSeung Nam
- paint/roto artist: Weta Digital
- Shoban Narayanan
- senior compositor (as Shobanbabu)
- Dylan Neill
- Massive technical director: Weta Digital
- Sergei Nevshupov
- lead texture painter: Weta Digital
- Milton Ngan
- digital operations manager: Weta Digital
- Thai-My Nguyen
- animator: Weta Digital (as Thai Nguyen)
- Ann Niccum
- digital sky elements
- Tim Nicholas
- technical support: Weta Digital
- Wolfgang Niedermeier
- camera technical director: Weta Digital
- Tonya Noerr
- animator: Weta Digital
- Jennifer Maryam Nona
- 3D lighting technical director: Weta Digital (as Jennifer Nona)
- Sverker Nordqvist
- motion editor: Weta Digital
- Danielle Norgate
- previsualisation artist
- Alexander Nowotny
- camera technical director: Weta Digital
- John P. Nugent
- visual effects supervisor: Sandbox Pictures
- Murray Nuttall
- render/data wrangler: Weta Digital
- Jane O'Callaghan
- 3D lighting technical director: Weta Digital (as Jane S. O'Callaghan)
- Josh O'Neil
- model technician: lava & paths of the dead miniatures unit
- Mike O'Neill
- render/data wrangler: Weta Digital
- Robert O'Neill
- texture painter: Weta Digital
- Cyndi Ochs
- Sequence Manager: Weta Digital
- James Ogle
- digital modeler: Weta Digital
- George Oliver
- texture painter: Weta Digital (as George Edwin Oliver Jr.)
- Leslie Oliver
- recruiter: Weta Digital
- Torbjörn Olsson
- compositor: Weta Digital
- David A. Ostler
- digital modeler: Weta Digital (as David Ostler)
- Lulu Lianhlupuii Pachuau
- systems coder: Weta Digital
- Annabel Page
- animator: Weta Digital
- Ben Paschke
- effects artist: Rising Sun Pictures
- Helen Paul
- compositor: Weta Digital
- Emily Pearce
- motion capture stage technician: Weta Digital
- Hannah Peirce
- compositor: Weta Digital
- Mike Perry
- 3D sequence lead technical director: Weta Digital
- Dana Peters
- creature supervisor: Weta Digital
- Noah Peterson
- creature technical director: Weta Digital
- Alan Pilkington
- model technician: miniature unit
- Navin Pinto
- creature technical director: Weta Digital (as Navin Martin Pinto)
- Fred Place
- lead compositor: Weta Digital
- Emrys Plaisted
- senior paint/roto artist: Weta Digital
- Giuseppe Poli
- render/data wrangler: Weta Digital
- Jason Porter
- compositor: Weta Digital
- Lance Powell
- texture painter: Weta Digital
- Steve Preeg
- lead creature technical director: Weta Digital
- Martin Preston
- software developer: Weta Digital
- Jo Priest
- visual effects editor (as Joanna Priest)
- Henk Prins
- motion control: miniature unit
- Thomas Proctor
- digital compositor: Sandbox Pictures (as Tom Proctor)
- Jean-Colas Prunier
- 3D sequence lead technical director: Weta Digital
- Lucas Putnam
- visual effects associate editor: Weta Digital
- Orash Rahnema
- digital modeler: Weta Digital
- Bay Raitt
- creature facial lead: Weta Digital
- Mohan Ramachandran
- scanning and recording technician: Weta Digital
- Troy Ramsey
- paint/roto artist: Weta Digital
- Derek Rausch
- paint/roto artist: Weta Digital
- Donny Rausch
- compositor: Weta Digital
- Sarah Rausch
- production runner: Weta Digital
- Mathieu Raynault
- senior matte painter: Weta Digital
- Paul Redican
- paint/roto artist: Weta Digital
- Stephen Regelous
- massive crowd software developer
- Sandra Reis
- paint/roto artist: Weta Digital
- Stephan Remstedt
- senior camera technical director: Weta Digital
- Marco Revelant
- lead digital modeler: Weta Digital
- Matthew Riordan
- animator: Weta Digital
- Lauren Ritchie
- executive in charge of visual effects
- Anne Ritter
- paint/roto artist: Weta Digital
- Christian Rivers
- visual effects conceptual designer
- Guy Robinson
- sky photographer: Weta Digital
- Troy Robinson
- 3d scanning technician: XYZ RGB Inc.
- Tom Rolfe
- compositor: Weta Digital
- Ivan Rooda
- model technician: miniature unit
- Michael Root
- compositor: Weta Digital (as Mike Root)
- Campbell Rose
- compositor: Weta Digital
- Luaan Ruaine
- production runner: Weta Digital
- Tim Rudgard
- compositor: Oktobor Films
- Frank Rueter
- 2D sequence lead: Weta Digital (as Frank Rüter)
- Patrick Runyon
- motion editor lead technical director: Weta Digital
- Carmel Russell
- visual effects production assistant
- Ian Ruxton
- model technician: miniature unit
- Bill Ryder
- system administrator: Weta Digital
- Jim Rygiel
- production visual effects supervisor
- Theresa Ellis Rygiel
- 3D supervisor: Weta Digital
- Karim Sahai
- lead compositor: Weta Digital
- Eric Saindon
- 3D sequence supervisor: Weta Digital
- Christoph Salzmann
- compositor: Weta Digital
- Adrian Samuels
- digital resource manager: Weta Digital
- Brian Samuels
- 3D sequence lead technical director: Weta Digital
- V. Samundeswari
- junior compositor
- Mahria Sangster
- Massive coordinator: Weta Digital / motion capture coordinator: Weta Digital
- Atsushi Sato
- senior animator: Weta Digital
- Robin Saxen
- production manager: Weta Digital
- Jennifer Lee Scheer
- paint/roto artist: Weta Digital (as Jennifer Scheer)
- Katie Scheid
- lead compositor: Weta Digital (as Katie Hecker)
- Jason Schleifer
- animation lead: Weta Digital
- Jakob Schmidt
- creature technical director: Weta Digital
- Rolf Schneider
- camera technical director
- Rolfe Schneider
- camera technical director: Weta Digital
- Hamish Schumacher
- paint/roto artist: Weta Digital
- Sean Schur
- 3D sequence lead technical director: Weta Digital
- David Scott
- previsualisation artist
- Shaun Scott
- previsualisation artist
- Brad Selkirk
- paint/roto artist: Weta Digital
- Nelson Sepulveda
- 2D supervisor: Weta Digital
- Adam Shand
- systems administrator: Weta Digital
- Glen Sharah
- systems administrator: Weta Digital
- Janet Sharpe
- production runner: Weta Digital
- Betty Shaw
- wrangling manager: Weta Digital
- John Sheils
- digital effects supervisor research and development: preproduction, Weta Digital
- Kevin L. Sherwood
- code/camera coordinator: Weta Digital
- Steven Shields
- production runner: Weta Digital
- Tomoko Shin
- compositor: Weta Digital
- Nick Shore
- render/data wrangler: Weta Digital
- Roger Shortt
- 3D lighting technical director: Weta Digital
- Chuck Shuman
- director of photography: lava & paths of the dead miniatures unit (as Chuck Schuman)
- Martin Simcock
- second assistant editor: Weta Digital
- Murray Smallwood
- paint/roto artist: Weta Digital
- Cameron Smith
- paint/roto artist: Weta Digital
- Hugh Smith
- motion control: miniature unit
- Colleen Smith-Brattesani
- compositing Inferno artist: Rhythm & Hues (as Colleen Brattesani)
- Udo Smutny
- compositor: Weta Digital
- Jason Snyman
- texture painter: Weta Digital
- Joe Spampinato
- pipeline engineer: Weta Digital
- Greg Spencer
- compositor: Oktobor Films
- Holger Spill
- I/O supervisor
- Wayne Stables
- 3D sequence lead technical director: Weta Digital
- Brett Stapleton-French
- senior paint/roto artist: Weta Digital (as Brett Dix)
- Hilary Sperling Stauffer
- compositing Inferno artist: Rhythm & Hues (as Hilary Sperling)
- Rob Stauffer
- 3D lighting technical director: Weta Digital
- Justin Steel
- paint/roto artist: Weta Digital
- Albrecht Steinmetz
- camera technical director: Weta Digital
- Mark Stetson
- visual effects consultant
- Mike Stevens
- senior animator: Weta Digital
- Craig Stevenson
- creature technical director: Weta Digital (as Craig Lewis Stevenson)
- John Stillman
- compositor: Weta Digital
- Tamara Stone
- compositor: Weta Digital
- Daniel Story
- visual effects production coordinator (as Dan Story)
- Paul Story
- senior animator: Weta Digital
- Ileana Stravoskiadi
- digital modeler: Weta Digital
- Petra Stueben
- paint/roto artist: Weta Digital
- Lee F. Sullivan
- 3D lighting technical director: Weta Digital
- Roxanne Sutherland-Valentine
- production runner: Weta Digital
- Blake Sweeney
- 3D lighting technical director: Weta Digital
- David Swift
- texture artist: Weta Digital
- Aaron Symes
- render/data wrangler: Weta Digital
- Eric Tablada
- 3D sequence lead technical director: Weta Digital
- Emi Tahira
- motion editor: Weta Digital
- Charles Tait
- 2D sequence lead: Weta Digital
- Mark Tait
- 3D sequence lead technical director: Weta Digital
- Eric Tang
- creature technical director: Weta Digital
- Anne Taunga
- matte painting coordinator: Weta Digital (as Annie Taunga)
- Marty Taylor
- compositing Inferno artist: Rhythm & Hues
- Sandy Taylor
- sequence manager: Weta Digital (as Sandy Coco Taylor)
- Stephanie Taylor
- producer: Rhythm & Hues
- Kevin Tengan
- 2D I/O Inferno assistant: Rhythm & Hues
- Carrie Thiel
- mocap combat choreographer: Weta Digital
- Lisa Thomas
- visual effects production assistant
- Nicholas Titmarsh
- digital effects supervisor: Rhythm & Hues
- Geoff Tobin
- lead Massive technical director: Weta Digital
- Jensen Toms
- paint/roto artist: Weta Digital
- Terrance Tornberg
- Massive technical director: Weta Digital
- Remy Torre
- pipeline engineer: Weta Digital
- Guerdon Trueblood
- compositor: Weta Digital
- Doug Tubach
- lead compositor: Weta Digital
- Zachary Tucker
- 3D lighting technical director: Weta Digital
- Jon Turburfield
- animator: Weta Digital
- Stephen Unterfranz
- creature technical director: Weta Digital
- Steve Upstill
- shader writer: Weta Digital
- James Van Der Reyden
- motion capture studio technical director: Weta Digital
- Phil Van Der Reyden
- senior paint/roto artist: Weta Digital
- Paul Van Ommen
- model technician: miniature unit
- Brian Van't Hul
- visual effects cinematographer: Weta Digital
- Trish Van't Hul
- paint/roto artist: Weta Digital (as Trish Whalan)
- Kara Vandeleur
- senior paint/roto artist: Weta Digital
- Jenny Vial
- visual effects editor
- Mary Victoria
- senior animator: Weta Digital
- Marco Vidaurre
- creature technical director: Weta Digital
- Mike Wallis
- animation assistant: Weta Digital / motion capture: Weta Digital
- Sandra Warren
- motion editor lead: Weta Digital
- Morris Wassman
- motion control engineer: miniature unit (as a different name)
- Christine Watkins
- senior paint/roto artist: Weta Digital
- Imery Watson
- lead environments technical director: Weta Digital
- Roland Watson
- digital resource coordinator: Weta Digital
- Matt Welford
- 2D sequence lead: Weta Digital
- Craig Wentworth
- 3D sequence lead technical director: Weta Digital
- R. Christopher White
- 3D sequence lead technical director: Weta Digital
- James Whitlam
- visual effects producer: Rising Sun Pictures
- Melissa Widup
- paint/roto artist: Weta Digital
- Todd Widup
- motion editor: Weta Digital
- Lisa Wild
- lead Massive technical director: Weta Digital
- Lisa Wildermoth
- motion capture assistant director: Weta Digital
- Ed Wilkie
- render/data wrangler: Weta Digital (as Edward Wilkie)
- Joseph Wilkie
- render/data wrangler: Weta Digital
- Guy Williams
- 3D sequence supervisor: Weta Digital
- Pete Williams
- digital imaging supervisor: Weta Digital
- Dan Wills
- digital effects artist
- Erik Winquist
- 2D sequence lead: Weta Digital
- Dean Wright
- visual effects producer
- Malcolm Wright
- Massive technical director: Weta Digital
- Klaus Wuchta
- 2D sequence lead: Weta Digital
- Marco Wuest
- model technician: miniature unit
- Annette Wullems
- visual effects production manager
- Billy Wychgel
- digital colorist: Optix Digital Picture
- Dennis Yoo
- animator: Weta Digital
- Chris Young
- Massive technical director: Weta Digital
- Joyce Young
- paint/roto artist: Weta Digital
- Lucas Young
- render/data wrangler: Weta Digital
- Marvyn Young
- sequence manager: Weta Digital
- Christian Zeh
- compositor: Weta Digital
- Johan Ã
berg
- compositor: Weta Digital
- Erik Akutagawa
- scan/record manager (uncredited)
- David Bawel
- motion edit supervisor (uncredited)
- Miles Bellas
- digital artist (uncredited)
- Hannah Bianchini
- visual effects art department coordinator (uncredited)
- Jason Billington
- digital compositor (uncredited)
- Greg Bradner
- systems support (uncredited)
- Daniel Aristoteles Collins
- systems/operations: Rhythm & Hues (uncredited)
- Ian Cope
- visual effects coordinator: Rising Sun Pictures (uncredited)
- Brandon Craig
- I/O supervisor (uncredited)
- Yvonne Cuthbert
- CG modeler (uncredited)
- Bradford deCaussin
- CG modeler (uncredited)
- Rebecca Downes
- systems administrator (uncredited)
- Jason Duncan
- digital compositor (uncredited)
- Greg Ellis
- motion capture performer (uncredited)
- Richard Elworthy
- minatures digital assistant (uncredited)
- William Gammon
- digital compositor (uncredited)
- Kyle Goodsell
- digital compositor (uncredited)
- Clark Graff
- motion capture producer: main unit (uncredited)
- Phil Greig
- digital intermediate supervisor (uncredited)
- Mark Hawthorne
- assistant visual effects editor (uncredited)
- Phil Holland
- scan, record and color coordinator (uncredited)
- John Huikku
- environment technical director: Weta Digital (uncredited)
- Malcolm Humphreys
- technical director: Rising Sun Pictures (uncredited)
- Bryan Jones
- compositor: Rising Sun Pictures (uncredited)
- Tim Kings-Lynne
- digital effects artist (uncredited)
- Jason Madigan
- digital compositor (uncredited)
- Mike Morasky
- senior Massive technical director (uncredited)
- Sébastien Moreau
- inferno compositor: Weta Digital (uncredited)
- Adam Paschke
- digital compositor (uncredited)
- Gerard Benjamin Pierre
- on-set digital effects supervisor: Weta Digital (uncredited)
- Jamie Pilgrim
- visual effects (uncredited)
- Ben Roberts
- digital compositor: Rising Sun Pictures (uncredited)
- James Rogers
- digital compositor: Rising Sun Pictures (uncredited)
- Don Schmeichel
- managing director: Optix Digital Pictures (uncredited)
- Fred Simon
- systems support: Rhythm & Hues (uncredited)
- Kevin Andrew Smith
- shaders/pipeline (uncredited)
- Madhu Sudhanan
- visual effects producer: Applause Entertainment (uncredited)
- Chu Tang
- shader writer (uncredited)
- Leon Woods
- digital compositor (uncredited)