- Terence Alvares
- digital compositor
- Paul Amer
- rigging supervisor
- Shigeki Ao
- lead modeller
- Christine Arboit
- effects technical director
- Marco Barbati
- rigger
- Miles Bellas
- look development artist
- Ali Bernard
- 3d character fixer
- Philip Borg
- digital artist
- Virginie Bourdin
- lighter
- Robert Bourgeault
- lighting technical director: Vanguard Animation
- Ron Brinkmann
- computer graphics supervisor
- Nicolas Bruchet
- lighter
- Laurie Brugger
- character modeller/rigger
- James Butler
- digital compositor
- Kevin Campbell
- digital artist
- Cyrille Caron
- layout artist
- Martin 'Smoke' Carroll
- senior character animator
- Cyril Frederick Chu
- texture painter
- Dan Copping
- layout technical director
- Jerry Corda-Stanley
- digital artist
- Pearse Cullinane
- matte painter
- Tom Cushwa
- modeling supervisor
- Olly Davis
- modeller
- Robert Deas
- cloud technical director
- Gareth Dinneen
- compositor: Vanguard Animation
- Ben Dishart
- shading artist
- Clym Dodds
- render support
- David Dulac
- lead lighter
- Leif Einarsson
- character rigger
- Steven Elford
- layout artist / model maker
- Luca Fascione
- pipeline engineer
- Jonathan Flack
- technical director: lighting and rendering
- Zachary Franks
- modeller
- Jacqueline Gordon
- rigging development
- Karen Halliwell
- rigger
- Christian Hipp
- effects technical director
- David Hirst
- layout artist
- Graham Hopkins
- supervising technical director
- Uel Hormann
- 2d supervisor
- Gray Horsfield
- computer graphics supervisor
- Lorea Hoye
- compositing coordinator
- Ken Mitchel Jones
- effects technical director
- Steven Anthony Khoury
- lighter
- Tom Kluyskens
- CG fluid effects technical director
- Neehar Kohli
- modeller
- Daniel Kohn
- compositor
- Eric Kuehne
- lead lighting technical director
- Paul Kulikowski
- digital compositor
- Zoe Lamaera
- digital compositor
- Jason Lazaroff
- technical director
- Danny Lei
- character modeler: Vaguard Animation
- Bjorn Liljequist
- lighting technical director
- Kevin Lombardi
- character modeller
- Steve Madsen
- shading artist
- Tony Matthews
- CG and matte painting coordinator
- Nathan McConnel
- character animator / compositor
- Rodney J. McFall
- character supervisor
- Andrew McPhillips
- lighter
- Rebecca Melander
- texture artist
- Quentin Miles
- lead animator
- Marlon Montgomery
- 3D coordinator
- Saybian Morgan
- effects technical director
- David Antonin Mucci
- supervising lighting technical director
- Rolf Muetze
- lead lighter
- Jan Natarajan
- look development
- Jay Natrajan
- visual effects artist
- Paul Oakley
- modeler
- Jacopo Pantaleoni
- software tools developer
- Thomas Pastor
- lighter
- Daniel MartÃn Peixe
- character animator (as Daniel Martin Peixe)
- Rob Pizzey
- digital colourist: One Post [gb]
- Christel Pougeoise
- character animator
- Richard Purdum
- animation director
- Justin Rae
- layout artist
- Alireza Razmpoosh
- visual effects animator
- Donald Reich
- senior layout artist
- Robert Rioux
- effects technical director
- Sean Samuels
- matte painter
- Leo Sanchez Barbosa
- lead modeller (as Leo Sanchez)
- Rick Sander
- digital artist
- Matt Schofield
- matte artist / matte painter
- Andrew Schwartz
- senior compositor: Film Finisher
- Priyes Shah
- lighting technical director
- Daniel Smollan
- render wrangler
- Mohamed Sobhy
- shading technical director
- Richard Stay
- matte artist / matte painter
- Jamie R. Stewart
- character effects technical director
- Rich Suchy
- digital model supervisor
- Andre Thomas
- shading artist
- Tony Thorne
- lead animator
- Pablo Valle
- head of lighting
- Ray Van Steenwyk
- lead animator
- Frantz Vidal
- character animator
- Romain Villemaine
- character animator
- Mark Wallman
- digital effects artist
- Jo Walls
- animation technical director
- Timmy Wong
- lighting td
- David Woodland
- matte painter
- Lisa Woodland
- digital compositor
- Hidetaka Yosumi
- software engineer
- Mohand Zennadi
- lighter