Summaries

Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E." Insider takes a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology and breaks down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2."—Anonymous

Details

Keywords
  • computer animation
  • film clip
  • reference to pixar
  • animation studio
  • reference to edwin catmull
Genres
  • Animation
  • Documentary
  • Short
Release date Jul 28, 2021
Countries of origin United States
Language English
Production companies Insider

Box office

Tech specs

Runtime 14m
Color Color
Aspect ratio

Synopsis

All Filters