Episode list

Batfink

Pink Pearl of Persia
Batfink says that he knows who has stolen a huge pearl from the museum, but he refuses to tell who did it; this leads everyone, including the thieves, to believe that he has turned crooked.
6.1 /10
Ebenezer the Freezer
Hugo and Ebenezer the Freezer plan to freeze the entire city, using a missile loaded with freezing gas.
5.7 /10
The Sonic Boomer
Mr. Boomer, the owner of Boomer Glass Works, is using a jet plane to create window-shattering sonic booms in order to increase business.
5.7 /10
Big Ears Ernie

Thu, Jan 19, 1967
Big Ears Ernie is a burglar whose super-sensitive hearing allows him to break into safes and avoid capture.
5.8 /10
Manhole Manny

Thu, Jan 19, 1967
Manhole Manny reaches up through manholes to steal things, such as a valuable painting and the wheels off of police cars.
5.2 /10
The Mad Movie Maker
Mr. M. Flick, the Mad Movie Maker, uses a projected image of a meteor to scare everyone out of the city, leaving him free to loot it.
5.2 /10
Skinny Minnie

Thu, Jan 19, 1967
Skinny Minnie and her gang of rail-thin thugs use their ability to squeeze through tight spaces to commit robberies and hide from the police.
0 /10
Fatman Strikes Again
Someone is stealing valuables from fat men's clubs, so Batfink dons an inflatable "fat suit" to find him.
5.4 /10
The Dirty Sinker
Hugo is using a special submarine to cut through the hulls of ships, so he can rob them and then sink them.
0 /10
Gluey Louie

Thu, Mar 02, 1967
Gluey Louie, who immobilizes people with puddles of glue, steals Benjamin Franklin's kite just as it is being donated to a university.
5.6 /10
Brother Goose

Thu, Jan 19, 1967
Brother Goose is a crook whose crimes and traps are patterned after nursery rhymes.
0 /10
Crime College

Tue, Feb 28, 1967
Hugo is teaching his students how to commit crimes and avoid capture, with the help of a heavily armed school bus.
6 /10
Myron the Magician
Myron the Magician, who uses magic tricks to commit crimes, steals a valuable painting from a museum and hides out in his specially-gimmicked house.
0 /10
Brain Washday

Sun, Feb 05, 1967
Hugo steals a factory's payroll with the help of an instant brainwashing solution that turns people into his willing slaves.
0 /10
MPFTBRM

Mon, Jan 30, 1967
Hugo, using his newly invented Millisecond Photo Flash Temporary Blinding Ray Monocle, has stolen a set of secret plans from a diplomatic courier.
0 /10
Gloves on the Go-Go
Hugo has invented a pair of flying gloves that steal for him; because they look like Batfink's gloves, Batfink is now wanted by the police.
0 /10
Sporty Morty

Sun, Mar 12, 1967
Sporty Morty, who uses sporting equipment to steal things, wants to hunt Batfink and have his head for a trophy.
0 /10
Out Out Darn Spot
Hugo invents a spotlight that projects colorful spots to temporarily blind people; he first uses it to steal a valuable dagger, later to trap Batfink.
0 /10
Stupidman

Wed, Mar 29, 1967
Stupidman, who commits crimes that no sensible person would try, has stolen a two-million-dollar scimitar; the police are unable to act because he is the Chief's brother-in-law.
0 /10
A Living Doll

Mon, Jan 30, 1967
Hugo has built a mechanical Batfink lookalike, and Karate must determine who is who in order to save Batfink's life.
0 /10
Dig That Crazy Mountain
Professor Vibrato has broken out of jail using his ultrasonic cello and Batfink pursues him to his mountaintop hideout.
0 /10
Spin the Batfink
A junk dealer is using a machine to create artificial tornadoes, which steal money and junk for him.
0 /10
Greasy Gus

Wed, Mar 22, 1967
Greasy Gus, who uses puddles of grease to trip people up, has stolen the police payroll.
0 /10
The Human Pretzel
A contortionist called the Human Pretzel has stolen a box of diamonds and is hiding out at a carnival.
0 /10
Roz the Schnozz
Roz the Schnozz uses her bloodhound-like nose to sniff out valuables and to avoid the police.
0 /10
Karate's Case

Thu, Apr 06, 1967
Someone impersonating Karate has stolen the Gold Hand of Kara-Tay from a museum; Karate, determined to clear his name, insists on taking charge of this case.
0 /10
Hugo for Mayor

Mon, Apr 17, 1967
Marked money from a bank robbery is planted on the Chief and the Mayor as part of Hugo's plan to get himself elected mayor.
0 /10
The Devilish Device
Hugo's latest invention makes people behave like animals and he is using it to turn Batfink into a chicken.
0 /10
Goldstinger

Wed, Mar 29, 1967
Hugo is using a "goldstinger" - a wand that instantly encases people and things in gold plate - to turn the heroes into immobile statues.
0 /10
The Shady Shadow
Hugo's machine has brought his shadow to life, so that it can commit crimes and fight Batfink for him.
0 /10
Party Marty

Tue, Feb 28, 1967
Party Marty, who uses party favors to commit crimes, steals Cleopatra's love letters from a library.
0 /10
The Beep Bopper
Hugo's newest machine has brainwashed Batfink's BEEP into leading the heroes into one trap after another.
5.8 /10
The Super Trap

Thu, May 11, 1967
Hugo's electronic jamming device is turning all the machines in the Split-Level Cave against the heroes, including a trap of Batfink's devising that even Batfink cannot escape from.
0 /10
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