Thirty/Thirty and BraveStarr have a fallout over Thirty's trigger-happiness. Thirty goes back to the temple where he met BraveStarr and finds a strange horse spirit, who offers him to travel back to time before he met BraveStarr.
Dogmatic judge Twangli, who sticks to the law to the letter, is sent to check up on the New Texas judge, J.B. McBride. Twangli's zealousness creates problems for the good guys as well.
Former Rigel 7 Marshal Lucas Conway has hung up his guns after causing an accident and is now a peaceful prospector. But when his old enemy Two-Face kidnaps his son Mark, Conway contacts BraveStarr and goes back into action.
Young Prairy Person Wimble chooses Thirty/Thirty to be his temporary (foster) father. When BraveStarr doubts Thirty/Thirty's abilities to take care of the kid, Thirty/Thirty enrolls Wimble in Miss Jenny's class at Fort Kerium. But Dingo outlaw Howler sets a trap for BraveStarr derailing Wimble and his classmates when they go on a field trip.
Some of the human prospectors become jealous of the Prairie People who have much better luck finding Kerium. Tex Hex takes advantage of the situation, trying to instigate a war between the settlers and the Prairie folk.
Angus McBride informs BraveStarr that a gang of Krang outlaws have landed on New Texas, but gets captured himself. BraveStarr and a concerned J.B. hurry to rescue her father. They receive help from Commander Karen Kane of the Imperial Star Marines, who turns out to share a history with Angus.
Tex Hex finds two new candidates for his gang of alien outlaws - two school-kids who idolize him as an outlaw. This proves to be more trouble than it's worth.
Ally Kingston plans to use purified Kerium to make blind children see again. Tex Hex tricks the blind woman into trusting him so he can get his hands on the Kerium shipment. However, Ally is able to sense a long repressed tender side to Tex and he in turn is reminded of his lost love by her.
Fort Kerium's Ex-Kerium supply is running dangerously low. Outlaw Scuzz has taken over uncle Mern's Colony and refuses to supply the Fort. BraveStarr travels to Yucky Gulch to find out why Mern has lost his confidence.
Tex Hex is stirring up trouble and scaring off miners at Sawtooth. The miners are too afraid to stand up to Hex, but BraveStarr challenges him to a duel at Sundown.
Dealer, a Dingo drug pusher, offers Jay a taste of a drug called 'Spin', and soon the boy is addicted. His best friend Brad wants to get help, but also promised Jay not to squeal.
Prairie People start a rebellion against the Galactic Council, after it announces a controversial decision that Fuzz and his people see as a potential threat.
BraveStarr and J.B. are inspecting mining camps. Digger Knox has uncovered a load of Kerium but his desperate competitor Togg Salter inadvertently causes a cave in, trapping all four of them.
When robotic outlaw Billy the Droid and his gang robs the Fort Kerium bank, Deputy Fuzz looses confidence in himself when Billy the Droid takes him hostage and escapes. Deputy Fuzz sets out to regain his confidence by capturing Billy the Droid himself, who has joined forces with Tex Hex and the Carrion Bunch. Can BraveStarr help Deputy Fuzz?
Demonic cattle-spirit Stampede, who's Tex Hex's boss, gets a hold of Shaman's magic staff. BraveStarr and all his friends attempt to stop it from unleashing unimaginable power.
Due to a freak accident Judge J.B. ends up one billion years into the past. She meets dangerous giants, but also Fuzz's friendly ancestors. Also, BraveStarr goes after her, but so do the bandits.
Wild Child is finding it difficult to adjust to life in school where he is being teased for his Dingo upbringing. But when everyone in Fort Kerium save Wild Child and BraveStarr become ill because of the Fever Flower, the two of them team up to ask the Dingo Llama for medicine.
Stampede is planning an attack on the town, but since its Christmas, Shaman warns Tex Hex that Tex's old flame is coming to town on that very same day.
Thirty and a group of kids go camping. Unfortunately, the camp is on the same place where a bandits' buried treasure is supposedly located and the bandits want it back.