King of the Hill: Part 1
Overconfidence leaves the Bee Team unprepared when they face a Stunticon that can fire guided missiles...on the desert ground above a nuclear waste disposal site!
7.6 /10
King of the Hill: Part 2
The harried Autobots' Stunicon enemy proves more formidable and crafty than they anticipated, using his guided missiles to threaten a nuclear waste disposal site.
8.2 /10
Defrosted

Fri, May 05, 2017
Grimlock begs to learn new fighting methods from a reluctant Drift when the Autobots travel to the Antarctic.
7.8 /10
Blurred

Fri, May 12, 2017
The new Autobot Blurr joins up, and Sideswipe tries to prove himself as good as him.
8.4 /10
Sphere of Influence
The Bee Team discovers a mysterious artifact that has a strange effect on Cybertronian minds, turning the bots against one another.
8.1 /10
Bee Cool

Fri, May 26, 2017
Bee tries to prove he is as cool as Sideswipe and Blurr in a fight against two Stunticons who stole a trailer full of Cybertronian weapons.
8.2 /10
Get a Clue

Fri, Jun 02, 2017
Strongarm flexes her detective muscles to solve a baffling series of Decepticon thefts.
7.8 /10
Out of the Shadows
Drift's former mentor Shadowraker comes to Earth to recover something Drift has taken from him- Slipstream and Jetstorm.
7.8 /10
The Golden Knight
An ancient Cybertronian signal sends Bumblebee and Fixit to a remote English island, where they encounter a dragon Decepticon.
7.9 /10
Railroad Rage

Fri, Aug 04, 2017
A runaway train's fusion engine is up for grabs and the Stunticons are in pursuit, so the Bee Team must do all it can to prevent them from getting the cargo.
7.8 /10
Combine and Conquer
Bee's new leadership style is put to the test when Motormaster and the Stunticons go after a Meteorite Deflector Dish.
7.9 /10
Exiles

Fri, Aug 25, 2017
Steeljaw and his pack return and launch an attack on the Scrapyard.
8.2 /10
Breathing Room

Fri, Sep 15, 2017
The tight confines of the caverns has everyone on edge, so Bee goes on a scouting mission, only to be captured by Steeljaw's Decepticons who also manage to capture the squabbling Sideswipe and Stongarm. Fixit, along for the mission, does his best to keep Steeljaw and the 'Cons at bay in the depths of the subway chamber junction while all the captured Autobots work to free themselves and defeat the 'Cons.
7.3 /10
Prepare for Departure
The Bee Team struggles to recover a canister with radioactive fuel rods from Steeljaw and his pack, while Grimlock struggles to learn the difference between work and play.
8 /10
Prisoner Principles
Strongarm struggles with the correct way to treat a prisoner while also helping the Bee Team keep Steeljaw and his pack from wreaking havoc at a nuclear power plant.
7.7 /10
Collateral Damage
Soundwave finally escapes the Shadowzone to set up a Beacon Generator intended to summon Megatron. In the battle, Sideswipe learns to consider the consequences of his actions.
8.1 /10
Something He Ate
When Underbite eats part of the Autobots' GroundBridge, can gains the ability to teleport and the Bee Team has to chase him through various locations.
7.6 /10
Sick as a Bot

Fri, Oct 20, 2017
When the Energon seeker Wingcode infects the Autobots with a virus, Grimlock is the only one left standing.
6.8 /10
Five Fugitives

Fri, Oct 27, 2017
Strongarm's old mentor Detective Dropforge arrives from Cybertron with orders to arrest the Bee Team.
7 /10
Enemy of My Enemy
Optimus returns with old friends and dire warnings of a Cybertronian invasion of Earth, and the Autobots must defend their old home and their new one. Steljaw offers assistance, but can he be trusted?
8.6 /10
Freedom Fighters
The final battle commences, with the Bee Team struggling to free Cybertron and Optimus's All-Stars holding back a Cybertronian invasion of Earth.
8.3 /10
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