The villain Taurus Bulba needs the orphan Gosalyn for the arming code combination to the Ramrod, a world-threatening device developed by Gosalyn's scientist grandfather. The mysterious masked superhero Darkwing Duck tries to stop him.
Darkwing tried to protect Gosalyn from Taurus, but she gets kidnapped anyway, and Darkwing is thrown in jail. When all hope seems lost, Launchpad McQuack rescues Darkwing from jail so the two of them can stop Taurus from using the Ramrod.
Moliarty, the fiendish genius marketer and mole from the deep underground, has rallied his fellow race for an attack to take over the surface city of St. Canard. Stealing buildings, he creates a beam to lock the moon in an eternal eclipse.
Darkwing Duck finds himself up against Bushroot, a scientist-turned-plant, for the first time, and he's out to get revenge on those who tormented him. Can DW get Bushroot before he turns everyone into plants?
A tired Darkwing gets dragged out to a golf course by Gosalyn, only instead of golf, he finds a villain with ants and a shrinking device at his disposal. Shrunk to bug size, he has to find a way to catch the villain and get back to normal.
Bushroot finds being a villain plant a lonely occupation, and so he tries to create for himself a beautiful wife. But instead of the pretty pansy he expected, he ends up with a monstrous vampire potato.
Darkwing must pass the S.H.U.S.H. Standard Proficiency Test in order to rescue S.H.U.S.H. director J. Gander Hooter who has been kidnapped by F.O.W.L. agent Ammonia Pine, cleaning lady and money launderer turned super-villain.
Tuskernini utilizes a special camera gun to pull characters directly out of the movies and into the real world. As director of a specially crafted criminal force, he takes them out on the town to do his bidding.
An "enlightening" encounter with the supercharged villain Megavolt leaves Darkwing Duck blind and seemingly helpless. Can he overcome this new handicap, or will he be put out of the crime fighting business for good?
Darkwing finally gets what's he's always wanted. A comic book based on his superhero exploits. Not being what he expected however, he decides to write it himself.
Launchpad wants to be the hero for once, and Darkwing has no choice but to allow it. Together, they try to stop Steelbeak who tries to steal Oilrabia's oil supplies.
Darkwing and Goselyn use a S.H.U.S.H. time machine to travel to prehistoric times - the 1950s. Darkwing must help his younger self stand up to an evil Elvis impersonator.
Darkwing has been zapped with Megavolt's tronsplitter, separating his good side from his bad. Another zap with the two sides will restore him to normal, but his negative side is certain not to let that happen.
Megavolt's new power transfer generator causes him to have the ability to bring appliances to life. Darkwing has to stop him before he uses the St. Canard power plant to bring all the city's appliances to life.
An electric short causes Darkwing and Gosalyn to switch bodies, as well as Launchpad and Honker. They must work together if they are going to stop F.O.W.L., after Steelbeak uses the Iggy rocket to stop the rotation of the Earth.
In order to catch a pair of crooks, Darkwing signs up at the health center where they work. What he doesn't count on is Herb and Binkie Muddlefoot tagging along.
After repeatedly humiliating Darkwing Duck, Quackerjack disguised as a psychologist convinces Darkwing that he is best suited to pour tea at the Lace and Doily Society and that timid Mr. Meekus should be a caped crime fighter.
Morgana's spell casting needs some work, after she turns Darkwing into pudding. Meanwhile, Negaduck has assembled all of Darkwing's arch enemies - Megavolt, Quackerjack, Bushroot and the Liquidator - to form The Fearsome Five.
Under Binkie Muddlefoot's advice, Drake decides Gosalyn should act more like a lady. Meanwhile, Tuskernini has developed a spray that makes people act the way they are dressed and targets the rich attending the school masquerade party.
A day at the beach gets turned upside down when the gang has to deal with attacks from sea creatures. In comes Neptunia, who is sick of the pollution that is dumped in the sea and caused her to mutate.
A frigid winter blast has Darkwing longing for a vacation, but a mysterious series of bank robberies interfere with his plans. His investigation leads him under the city, where a cold woman finds her heart warmed by Darkwing's good looks.
Gosalyn and Darkwing have made it into a Whiffle Boy tournament to pit their video game skills against one another. But when Quackerjack tries to take his revenge on Whiffle Boy, both he and Darkwing are accidentally zapped into the game.
Morgana is using NodOff, the noxious nighttime nuisance behind St. Canard's slew of slumber time stickups, to make people steal things for her in their sleep.
Fenton Crackshell, alias the crime-fighting Gizmoduck, heads to St. Canard in pursuit of Steelbeak. The F.O.W.L. agent soon finds out and frames Darkwing so Gizmoduck will think he's evil.
Darkwing gets involved in an Adopt-a-Con program, and adopts his enemy Tuskerninn. Darkwing is convinced that Tuskerninni still hasn't given up his life of crime, but when he tries to prove it, the villain has already covered his tracks.
Gosalyn's principal gives Darkwing a guidebook to perfect parenting. Meanwhile, Quackerjack is trying to force toy stores to sell his misunderstood toys.
Darkwing enters a parallel universe where Negaduck reigns supreme. He teams up with his rogues gallery who are good in this universe and tries to stop Negaduck once and for all.
The shape-changing villainess known as the Chameleon plots to take control of the Howl publishing empire so she can print her own money. Honker undergoes a personality transformation when he is bullied at school.
St. Canard is roasting in a heat wave. A rash of bad bottled water sets Darkwing Duck on the trail of a crooked water salesman, Bud Flood, who after an accident in a vat of spoiled water, becomes the Liquidator.
While at a S.H.U.S.H. lab in the Swiss Alps, Darkwing and Launchpad meet Dr. Sera Bellum. She is working on the secret Norma Ray, which creates psychic powers. Launchpad quickly volunteers to try it out.
Negaduck is back at his old game, but this time he's doing his dirty deeds in Darkwing's costume. To protect Darkwing from the citizens of St. Canard, S.H.U.S.H. zaps him with a device that causes him to change to look like someone else.
Comet Guy returns to Earth and begs Darkwing to come to his planet and help them out. When Darkwing arrives, he discovers that it is not his crime-fighting abilities that are needed - they need him to be "Ordinary Guy" for them to protect.
Flarg, Barada and Nikto, alien hats from outer space invade Earth, take control of a slew of nuclear weapons and demand to be made rulers of the universe.